Hadean is a London based software development company developing distributed hyper-scale cloud operating system and distributed simulation engine for the rapid scaling of massive 3D games in the cloud. On Game Developer Conference 2019, the Hadean team was able to demo the most significant number of concurrent players in a massively multiplayer game with 10,000 players.
Hadean OS is a cloud-first operating system developed for performance across massively distributed computing infrastructures. The operating system handles the scale making it easier for developers to deploy large scale applications and games without an engineering team. HadeanOS dynamically manages computing resource making the additional resource available when required without a complex understanding of cloud infrastructure. It is built to be cloud agnostic which runs on all major cloud providers. The traditional approach to cloud computing uses complex technology stacks and computing abstraction between the application and the hardware to provide the incremental scaling capability, while HadeanOS removes the middleware complexity making scaling effortless.
Aether Engine is a distributed simulation engine with on-demand scalability features built on top of HadeanOS for large scale multiplayer games and research.
Alec Mocatta, Craig Beddis, Jason Hardjosoekatmo, and Rashid Mansoor founded the company on Nov 1, 2014. It is headquartered in London, England
Aether Engine Has Arrived At GDC 2019
Aidan Hobson Sayers
VP of engineering
Engines team lead
Tools & automation engineer
Biomolecular modelling research engineer
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