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Strivr

Strivr

Strivr is a Menlo Park, California-based developer of a virtual reality platform for learning and training employees.

Strivr is a developer of an end-to-end immersive learning platform designed to help people and organizations train, learn, and perform. The company's platform combines Virtual Reality (VR) with advanced learning theory, data science, and spatial design. Strivr initially developed training products as a project to help the Stanford University football team train in virtual reality.

Platform

Through Strivr's virtual reality-based learning platform, they offer employers a chance to bring immersive learning to new employees. Virtual learning offers the learner the chance to develop the same neural pathways they would develop through experience. And, at the same time, Strivr's platform offers employers the ability to measure a learner's performance through data analytics and insights.

Walmart adopted Strivr's learning system in 2016 as a pilot operation. During the course of the training, Walmart found results which included 30 percent higher employee satisfaction, 50 percent higher scores on employment tests, and a 10 to 15 percent higher rate of knowledge retention when compared to traditional training. In 2018, Walmart expanded the program to all of their stores.

Use Cases
Health and Safety

Strivr suggests their immersive learning model can be used to help companies train employees for challenging situations and learning the best ways to react. For example, Verizon uses VR to offer realistic training for dealing with an armed robbery and helping employees learn de-escalation skills and practice decision making under pressure.

Operational Efficiency

Strivr suggests their immersive learning model can help companies increase the efficiencies of their employees through training, including reducing mistakes and increasing new employees proficiency.

Customer Service

The immersive learning model has been used by Verizon to help their employees deal with difficult customers and learn how to stay calm and avoid escalations. The training can help employees provide better service by building empathy towards customers, and also help them feel more confident in the case of challenging customers.

Timeline

March 31, 2020
Strivr raises $30 million Series B round led by Georgian Partners.
March 31, 2020
Strivr raises a $30,000,000 series B round from Alumni Ventures Group, Franklin Templeton Investments, Georgian Partners, GreatPoint Ventures and Prologis.
October 3, 2018
STRIVR raises $16 million in a Series A round led by GreatPoint Ventures.
October 2, 2018
Strivr raises a $16,000,000 series A round from GreatPoint Ventures.
September 3, 2018
Walmart sends 17,000 Oculus Go headsets to thousand of stores with STRIVR training materials.
December 20, 2016
Strivr Labs raises $5 million and adds enterprise VR training.
December 14, 2016
Strivr raises a $5,000,000 seed round from Advancit Capital, BMW i Ventures, Jeff Kearl, Presence Capital and Signia Venture Partners.

Funding rounds

People

Name
Role
LinkedIn

Agnes Lee

Employee

Alexa Siegel

Employee

Benjamin M Schreiber

Employee

Casey Drake

Employee

Debbie Gray

Founder

Gregory Goldstein

Employee

Jake Lord

Employee

Matthew Liebers

Employee

Mike Libby

Employee

Rajiev Timal

Employee

Ronald Sessa

Employee

Stanley Perry

Employee

Further reading

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Type
Date

Documentaries, videos and podcasts

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Companies

Company
CEO
Location
Products/Services

News

Title
Author
Date
Publisher
Description
Lucas Matney
March 31, 2020
TechCrunch
Virtual reality has been two years away from mainstream adoption for the past six years. In that time, huge companies have made big VR bets only to walk away, countless VR startups have faded or flared out and investment has slowed significantly. Building an attractive VR product for large enterprises to train employees remotely has [...]
Sam Dean
August 27, 2019
Los Angeles Times
Virtual reality let me experience firing a man. How termination simulations -- and other VR experiences -- are being used for corporate "soft skills" trainings.

References

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