In 2002, Andrew Spearin started the development of what would become Insurgency: Modern Infantry Combat. It was a total conversion mod for Valve’s Source Engine which depicted a conflict between the United States Marine Corps, and a group of rebel Insurgents, with a focus on realism and authenticity. The project was inspired by Spearin’s experiences in the Canadian army. Three years later, in 2005, Jeremy Blum and other Red Orchestra Mod developers joined Andrew Spearin to work on the Modern Infantry Combat, which ended up releasing in 2007.
In 2010 Andrew Spearin and Jeremy Blum co-founded New World Interactive. Four years later, Insurgency - the standalone sequel to the Insurgency: Modern Infantry Combat mod - was released by the company and saw massive success in the video game industry. Selling 400,000 copies in the first 8 months and ending up with approximately 3.76 million copies sold up to July 2017.
After the major success of Insurgency, NWI started development on Day of Infamy, another Hardcore Tactical FPS. Taking the Insurgency skeleton, Day of Infamy was set in the European theatre during WWll, featuring locations such as Sicily, Germany, France, United Kingdom and many more. On top of the already impressive number of maps, weapons and gadgets the game also featured a 'Fire Support' option. This new addition allowed for defensive, offensive and supportive assets to be called in such as: strafing runs, artillery barrages, supply crates and more. Development on Day of Infamy started in 2016, with the game starting as a mod for Insurgency and further developed as a standalone game.
Not too far after the development for Day of Infamy began, NWI took on a new, more ambitious project— to bring the Insurgency experience to a modern engine, Unreal Engine 4. It released after a long delay and various beta stages on December 12, 2018.
In February 2019, New World Interactive announced it would be expanding with a new development studio known as 'New World North' in Calgary, AB. In July 2019, NWI Calgary proudly announced their hiring of Michael Grills (formerly of BioWare; hired into the newly formed position of Art Director) and Derek Czerkaski (hired as the also newly formed position of Head of Production).
In March 2020, it was announced that former company President Keith Warner would take over as CEO with Founder Jeremy Blum acting as Strategic and Creative Advisor.
In August 2020, New World Interactive was acquired by Embracer Group for undisclosed terms and placed as a subsidiary under their Saber Interactive operational division.