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Mistwalker

Mistwalker

Japanese video game development studio

Mistwalker Corporation is an American-Japanese independent video game development studio. The company was founded in July 2004 by Hironobu Sakaguchi, best known for his work at Square including creating the Final Fantasy series. The company has created both game franchises such as Blue Dragon and Terra Battle, and standalone titles including Lost Odyssey (2007) and The Last Story (2011). With the financial problems caused by Final Fantasy: The Spirits Within, and his growing dissatisfaction with management, Sakaguchi decided that he wanted to make games outside Square. Mistwalker's first two titles were Xbox 360 RPGs; Blue Dragon (2006) and Lost Odyssey. Following The Last Story for Wii, Sakaguchi and Mistwalker changed to focus on in-house mobile titles. The original Terra Battle saw widespread success and acclaim, leading to further mobile projects.

Mistwalker has been described by Sakaguchi as a collective of artists that oversee projects, with its independent small-scale structure setting it apart from most other Japanese game studios. Sakaguchi has commented that his aim with Mistwalker was to create innovative game titles regardless of platform, rather than staying with home consoles or mobile platforms alone. During its first years, Mistwalker co-developed console titles with other developers including Artoon, Feelplus, and tri-Crescendo. They would also work with Cavia on the cancelled Cry On. Recurring individual collaborators include composer Nobuo Uematsu, and artists Kimihiko Fujisaka and Manabu Kusunoki.

Timeline

2020
By 2020, all three Terra Battle titles had been shut down; Terra Battle 2 and Terra Wars were closed due to mixed reactions and trouble updating them based on feedback, while Terra Battle shut down after nearly six years due to growing difficulties keeping the game's quality high.
2018
Production began in 2018 on Fantasian, an RPG inspired by Final Fantasy VI and developed for the Apple Arcade service. A notable element was the use of real-life dioramas scanned into the game and used for its environments

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