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MachineGames

MachineGames

MachineGames is a swedish video game development company founded in 2009.

OverviewStructured DataIssuesContributorsActivity

Contents

HistoryTimelineTable: Funding RoundsTable: ProductsTable: AcquisitionsTable: SBIR/STTR AwardsTable: PatentsTable: Further ResourcesReferences
machinegames.com
Is a
Company
Company
Organization
Organization

Company attributes

Industry
Gaming
Gaming
1
Entertainment
Entertainment
Video game industry
Video game industry
Video game developer
Video game developer
Location
Uppsala
Uppsala
Uppsala County
Uppsala County
B2X
B2B
B2B
1
B2C
B2C
2
Pitchbook URL
pitchbook.com/profiles...115151-50
Legal Name
MachineGames Sweden AB
Parent Organization
ZeniMax Media
ZeniMax Media
Microsoft
Microsoft
Legal classification
‌
Subsidiary
Number of Employees (Ranges)
51 – 200
Phone Number
+46184302210
Number of Employees
50
Full Address
S:t Persgatan 10, 753 20 Uppsala, Sweden
Founded Date
2009
3
Country
Sweden
Sweden
Headquarters
Uppsala
Uppsala

Other attributes

Company Operating Status
Active
Owner
ZeniMax Media
ZeniMax Media
Wikidata ID
Q6723623

MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several publishers, MachineGames agreed with Bethesda Softworks to develop a new instalment in the Wolfenstein series in July 2010, and was acquired by Bethesda's parent company, ZeniMax Media, in November. In the Wolfenstein series, MachineGames developed The New Order (2014), The Old Blood (2015), The New Colossus (2017), Youngblood (2019), and Cyberpilot (2019).

History

MachineGames' founding team—consisting of Kjell Emanuelsson, Jerk Gustafsson, Magnus Högdahl, Jim Kjellin, Fredrik Ljungdahl, Jens Matthies, and Michael Wynne—was previously employed by Swedish video game company Starbreeze Studios, of which Högdahl was also the founder. By mid-2009, while the team was working on the game Syndicate, Starbreeze had grown to more than 100 employees, and the seven-piece team wanted to start anew. All seven left the studio and set up MachineGames in Uppsala, Sweden. An alternative name considered for the company was "Tungsten". Matthies became the company's creative director, while Gustafsson became managing director and executive producer.

Högdahl and Wynne left shortly thereafter for personal reasons. For the first one-and-a-half years, the MachineGames team brainstormed game ideas and pitched them to various publishers, including Bethesda Softworks, being rejected on all of them. Running out of funds, the team considered either selling their homes to finance the studio further or close down the studio entirely.

Timeline

No Timeline data yet.

Funding Rounds

Products

Acquisitions

SBIR/STTR Awards

Patents

Further Resources

Title
Author
Link
Type
Date
No Further Resources data yet.

References

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