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Interplay Entertainment

Interplay Entertainment

Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles.

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Contents

HistoryTimelineTable: Funding RoundsTable: ProductsTable: AcquisitionsTable: SBIR/STTR AwardsTable: PatentsTable: Further ResourcesReferences
interplay.com
Is a
Organization
Organization
Company
Company

Company attributes

Industry
Video game industry
Video game industry
Entertainment
Entertainment
Location
Los Angeles
Los Angeles
Beverly Hills, California
Beverly Hills, California
United States
United States
B2X
B2B
B2B
1
Founder
Brian Fargo
Brian Fargo
Pitchbook URL
pitchbook.com/profiles.../41192-65
Subsidiary
Black Isle Studios
Black Isle Studios
Legal classification
Public company
Public company
Number of Employees (Ranges)
1 – 101
Full Address
12301 Wilshire Boulevard Street 502 Los Angeles, CA 90025 United States
Founded Date
October 1, 1983
Country
United States
United States
Headquarters
Los Angeles
Los Angeles

Other attributes

Company Operating Status
Active
Owner of
‌
Interplay Discovery
‌
BlueSky Software
Black Isle Studios
Black Isle Studios
Wikidata ID
Q628249

Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the Fallout series and as a publisher for the Baldur's Gate and Descent series.

History

Prior to Interplay, the company's founding developers—Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military work for Loral Corporation.[5] After negotiations with Activision, Interplay entered a US$100,000 contract to produce three illustrated text adventures for them. Published in 1984, Mindshadow is loosely based on Robert Ludlum's Bourne Identity while The Tracer Sanction puts the player in the role of an interplanetary secret agent. Borrowed Time which features a script by Arnie Katz' Subway Software followed in 1985. These adventures built upon work previously done by Fargo: his first game was the 1981-published Demon's Forge.

The same year, Interplay Productions, then contracted out by Electronic Arts, ported EA's Racing Destruction Set to the Atari 8-bit family of computers. The conversion, entirely coded by Rebecca Heineman, was released in 1986 via Electronic Arts for the United States and Ariolasoft for the European market.

Interplay's parser was developed by Fargo and an associate and in one version understands about 250 nouns and 200 verbs as well as prepositions and indirect objects. In 1986, Tass Times in Tonetown followed. Interplay made a name for itself as a quality developer of role-playing video games with the three-part series The Bard's Tale (1985–1988), critically acclaimed Wasteland (1988) and Dragon Wars (1989). All of them were published by Electronic Arts.[citation needed]

Interplay started publishing its own games, beginning with Neuromancer and Battle Chess, in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development. In 1995, Interplay published the hit game Descent, developed by startup Parallax Software. Interplay published several Star Trek video games, including Star Trek: 25th Anniversary for computers and for Nintendo Entertainment System and Star Trek: Judgment Rites. These games had later CD-ROM editions released with the original Star Trek cast providing voices. Interplay also published Starfleet Academy and Klingon Academy games, and Starfleet Command series, beginning with Star Trek: Starfleet Command. Another game, Star Trek: Secret of Vulcan Fury, was in development in the late 1990s but was never completed and much of its staff laid off due to budgetary cuts prompted by various factors. In 1995, after several years of delays, Interplay finally published its role-playing game Stonekeep. Other PC games released during the mid- to late 1990s included Carmageddon, Fragile Allegiance, Hardwar and Redneck Rampage.

Timeline

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Funding Rounds

Products

Acquisitions

SBIR/STTR Awards

Patents

Further Resources

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No Further Resources data yet.

References

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