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GameSwap is a P2P in-game asset exchange leveraging Ethereum standards for fungible and non-fungible tokens (NFTs). It’s 100% community-driven, without central points of control or authority. It will work similar to Uniswap, with AMM providing liquidity via pools, but with a strong focus on in-game assets. However, unlike Uniswap, the base currency will be GSWAP instead of ETH.
The ultimate goal is bridging gaming and crypto asset trading with a neutral layer belonging to the users, making gamers feel at home and in control. All spiced with superior UX and economic incentives for both gamers and game devs.
The trade section is the backbone of the DEX. On the left side users will see their inventory of assets once they connect their wallet, and on the right side users can browse and pick which assets they want to buy.
The inventory is simply an enhanced representation of your wallet’s NFTS. Current wallets have limited support for collectibles and ERC-721 / ERC-1155 standards, but we foresee it will be improved in the near-term as NFTs pick up momentum.
We will have several types of trades:
- ERC20 to ERC20 (these being in-game tokens).
- ERC20 to NFT, and vice versa.
- NFT to NFT: where the user can exchange one or several items for another .item (or group of items). Price differences will be settled in GSWAP.
- Cash Out: any in-game item, or group of items to stablecoin.
Navigating hundreds of thousands of items is not an easy task, so we will provide a strategic set of filters so users can quickly locate what they are looking for. Some example of the filter the UI will have are:
- Price
- Status: New, For Sale, in Auction, etc
- Token Standard: ERC-20, ERC-1155, ERC-721
- Color, etc
The single item view contains richer information about the asset. This includes a full screen picture, contextual game details, price history, volume (if there are more similar items of the same category), and trade history. All the history is retrieved from blockchain TXs.
As we add games, this view will eventually contain the option to explore the item in-game. Other options like building 3D previewers with three.js could also be considered.