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Gran Turismo 2

Gran Turismo 2

Video game

OverviewStructured DataIssuesContributors

Contents

gran-turismo.com
us.gran-turismo.com/us/products/gt2
Is a
Product
Product
Software
Software

Product attributes

Industry
Video game
Video game
Gaming
Gaming
Video game industry
Video game industry
Competitors
Assetto Corsa Competizione
Assetto Corsa Competizione
Forza Motorsport
Forza Motorsport
Forza Horizon 2
Forza Horizon 2
Forza Horizon 1
Forza Horizon 1
0
forza horizon 4
forza horizon 4
Forza Horizon 5
Forza Horizon 5
FORZA HORIZON 3
FORZA HORIZON 3
Forza Horizon
Forza Horizon

Other attributes

Creative Work IMDb ID
tt02451380
Genre
‌
Racing video game
0
Platform
PlayStation (console)
PlayStation (console)
0
Published Date
December 11, 1999
0
Publisher
Sony Interactive Entertainment
Sony Interactive Entertainment
0
Wikidata ID
Q980535

Gran Turismo 2 is a 1999 racing game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation. It is the sequel to Gran Turismo. It was well-received critically and financially, shipping 1.71 million copies in Japan, 0.02 million in Southeast Asia, 3.96 million in North America, and 3.68 million in Europe for a total of 9.37 million copies as of April 30, 2008,[2][3] and eventually becoming a Sony Greatest Hits game. The title received an average of 93% in Metacritic's aggregate.

Gameplay

Gran Turismo 2 is a racing game. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: Arcade Mode and Simulation Mode (Gran Turismo Mode in PAL and Japanese versions). In the arcade mode, the player can freely choose vehicles they wish to use, and can enable damage, while the simulation mode requires the player to earn driver's licenses, pay for vehicles, and earn trophies in order to unlock new and returning courses. Gran Turismo 2 features nearly 650 automobiles and 27 racing tracks, including rally tracks.

Compared with Gran Turismo, the gameplay, physics and graphics are very similar: the only real noticeable difference in vehicle dynamics was the brakes, which became much less likely to lock up and cause the vehicle to oversteer. The major changes are the vastly expanded number of cars, tracks and races in simulation mode. Other differences include that the player can race events separately, if they do not want to enter the whole tournament. The player is no longer able to "qualify" for each race entered.

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