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US Patent 9628332 Resource allocation to game titles in a remote gaming environment

Patent 9628332 was granted and assigned to Microsoft on April, 2017 by the United States Patent and Trademark Office.

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Contents

Is a
Patent
Patent

Patent attributes

Patent Applicant
Microsoft
Microsoft
Current Assignee
Microsoft
Microsoft
Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
Patent Number
9628332
Patent Inventor Names
Christopher Lane Boedigheimer0
Ashok Chandrasekaran0
Donald James McNamara0
John Peter Bruno, Jr.0
Joseph Cusimano0
Per-Ola Anders Orvendal0
Scott Q. Longstreet0
Date of Patent
April 18, 2017
Patent Application Number
13897876
Date Filed
May 20, 2013
Patent Citations Received
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US Patent 11943093 Network connection recovery after virtual machine transition in an on-demand network code execution system
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US Patent 12102912 Machine learning driven resource allocation
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US Patent 12015603 Multi-tenant mode for serverless code execution
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US Patent 11662051 Shadow tracking of real-time interactive simulations for complex system analysis
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US Patent 11684849 Distributed sample-based game profiling with game metadata and metrics and gaming API platform supporting third-party content
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US Patent 11714675 Virtualization-based transaction handling in an on-demand network code execution system
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US Patent 11714682 Reclaiming computing resources in an on-demand code execution system
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US Patent 11860879 On-demand execution of object transformation code in output path of object storage service
0
...
Patent Primary Examiner
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Scott B Christensen
Patent abstract

Embodiments of the present invention monitor and dynamically allocate computing resources to a game service. A game service provides a remote gaming environments to which users connect over a wide area network, such as the internet. A game session runs a single instance of a game title. The game session runs the video game code responsible for creating the playing experience for the users. In another embodiment, the number of active game sessions is monitored and computing resources are allocated dynamically as the number of sessions increases or decreases.

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