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US Patent 11565178 User interface rendering and post processing during video game streaming

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Is a
Patent
Patent
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Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
115651780
Date of Patent
January 31, 2023
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Patent Application Number
176465600
Date Filed
December 30, 2021
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Patent Citations
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US Patent 10296391 Assigning a player to a machine
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US Patent 10315113 System and method for simulating gameplay of nonplayer characters distributed across networked end user devices
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US Patent 10376781 System and method of generating and distributing video game streams
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US Patent 10403022 Rendering of a virtual environment
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US Patent 10537799 User interface rendering and post processing during video game streaming
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US Patent 10589171 User interface rendering and post processing during video game streaming
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US Patent 10870060 Method and system for accessing previously stored game play via video recording as executed on a game cloud system
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US Patent 10896063 Distributed realization of digital content
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...
Patent Citations Received
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US Patent 12093735 Distributed realization of digital content
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Patent Primary Examiner
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William H McCulloch, Jr.
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CPC Code
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A63F 13/77
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A63F 2300/538
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H04N 19/172
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H04N 19/436
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H04N 21/2343
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G06T 15/005
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G06T 1/20
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A63F 13/358
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Systems and methods for conservation of bandwidth and improved user experience via enhanced streaming of video games. An example method includes receiving a request to remotely play a video game, the video game being executed by the system and streamed to a user device for presentation. The video game is executed, and rendered image frames are generated. Geometry data associated with the rendered image frames is generated, with the geometry data representing locations of geometric elements that form geometry utilized, by the video game, to generate the rendered image frames. The rendered image frames are encoded into a gameplay stream. A first stream comprising the encoded gameplay stream and a second stream comprising the geometry data are provided to the user device. The user device is configured to perform post-processing effects on the rendered image frames encoded in the gameplay stream prior to display on the user device.

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