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US Patent 10589171 User interface rendering and post processing during video game streaming

OverviewStructured DataIssuesContributors

Contents

Is a
Patent
Patent
0

Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
0
Patent Number
105891710
Patent Inventor Names
Max Burke0
Date of Patent
March 17, 2020
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Patent Application Number
159348120
Date Filed
March 23, 2018
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Patent Citations
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US Patent 10296391 Assigning a player to a machine
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US Patent 10403022 Rendering of a virtual environment
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US Patent 10127082 Distributed realization of digital content
Patent Citations Received
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US Patent 11330239 Methods, systems, and devices for adjusting image content for streaming panoramic video content
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US Patent 12093735 Distributed realization of digital content
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US Patent 11989997 Integrating system-based content and game content
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US Patent 11565178 User interface rendering and post processing during video game streaming
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US Patent 10918938 Dynamic streaming video game client
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US Patent 10987579 2.5D graphics rendering system
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US Patent 11033813 Latency erasure
Patent Primary Examiner
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William H McCulloch, Jr.
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Patent abstract

Systems and methods for conservation of bandwidth and improved user experience via enhanced streaming of video games. An example method includes receiving a request to remotely play a video game, the video game being executed by the system and streamed to a user device for presentation. The video game is executed, and rendered image frames are generated. Geometry data associated with the rendered image frames is generated, with the geometry data representing locations of geometric elements that form geometry utilized, by the video game, to generate the rendered image frames. The rendered image frames are encoded into a gameplay stream. A first stream comprising the encoded gameplay stream and a second stream comprising the geometry data are provided to the user device. The user device is configured to perform post-processing effects on the rendered image frames encoded in the gameplay stream prior to display on the user device.

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