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US Patent 10987579 2.5D graphics rendering system

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Contents

Patent abstractTimelineTable: Further ResourcesReferences
Is a
Patent
Patent

Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
Patent Number
10987579
Date of Patent
April 27, 2021
Patent Application Number
15939166
Date Filed
March 28, 2018
Patent Citations
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US Patent 10537799 User interface rendering and post processing during video game streaming
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US Patent 10127082 Distributed realization of digital content
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US Patent 10315113 System and method for simulating gameplay of nonplayer characters distributed across networked end user devices
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US Patent 10296391 Assigning a player to a machine
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US Patent 10376781 System and method of generating and distributing video game streams
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US Patent 10403022 Rendering of a virtual environment
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US Patent 10589171 User interface rendering and post processing during video game streaming
Patent Citations Received
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US Patent 12093735 Distributed realization of digital content
13
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US Patent 11565178 User interface rendering and post processing during video game streaming
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US Patent 11568575 Cost-driven framework for progressive compression of textured meshes
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US Patent 12003693 Object collision data for virtual camera in virtual interactive scene defined by streamed media data
17
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US Patent 12067673 Systems, methods, and media for generating visualization of physical environment in artificial reality
18
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US Patent 11501488 Systems, methods, and media for generating visualization of physical environment in artificial reality
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US Patent 11410387 Systems, methods, and media for generating visualization of physical environment in artificial reality
Patent Primary Examiner
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Said Broome
Patent abstract

A graphics rendering system is disclosed for generating and streaming graphics data of a 3D environment from a server for rendering on a client in 2.5D. 2D textures can be transmitted in advance of frames showing the textures. Data transmitted for each frame can include 2D vertex positions of 2D meshes and depth data. The 2D vertex positions can be positions on a 2D projection as seen from a viewpoint within the 3D environment. Data for each frame can include changes to vertex positions and/or depth data. A prediction system can be used to predict when new objects will be displayed, and textures of those new objects can be transmitted in advance.

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