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US Patent 10551993 Virtual reality content development environment

Patent 10551993 was granted and assigned to Google on February, 2020 by the United States Patent and Trademark Office.

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Contents

Is a
Patent
Patent

Patent attributes

Patent Applicant
Google
Google
Current Assignee
Google
Google
Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
Patent Number
10551993
Date of Patent
February 4, 2020
Patent Application Number
15595889
Date Filed
May 15, 2017
Patent Citations Received
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US Patent 12106440 Environment model with surfaces and per-surface volumes
0
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US Patent 11513592 Systems and methods for assisting virtual gestures based on viewing frustum
0
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US Patent 12093447 Ephemeral artificial reality experiences
0
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US Patent 11461115 Third party executable asset bundle deployment
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US Patent D888750 Display screen with graphical user interface
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US Patent D888751 Display screen with graphical user interface
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US Patent D888752 Display screen with graphical user interface
...
Patent Primary Examiner
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Reza Nabi
Patent abstract

A computer-implemented content development environment enables creation of interactive characters and other digital assets for use in various types of 3D content. In this context, 3D content generally may refer to any type of content (e.g., short films, video games, educational content, simulations, etc.), including VR content that can be consumed by viewers using one or more types of VR devices. In many instances, 3D content may be generated using visualization and/or input mechanisms that rely on VR equipment, including one or more three dimensional, computer-generated environments (either real or fantastical) that a viewer can explore using VR devices in similar fashion to how the viewer might explore the real world. For example, a viewer may use a head-mounted display (HMD) device, various motion detecting devices, and/or other devices to simulate the experience of exploring a landscape. One or more different types of VR devices may be used to simulate various sensory experiences including sight, motion, touch, hearing, smell, etc.

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