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The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind is an open-world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks

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Contents

elderscrolls.bethesda.net/morrowind/
Is a
Product
Product
Software
Software

Product attributes

Industry
Gaming
Gaming
Computer Games
Computer Games
Video game industry
Video game industry
Founder
Todd Howard
Todd Howard
Product Parent Company
Bethesda
Bethesda
Business Model
Commerce
Competitors
Mass Effect (video game)
Mass Effect (video game)
Gothic
Gothic
0
Newerwinter Nights
Newerwinter Nights
0
Baldur's Gate (series)
Baldur's Gate (series)
Baldur's Gate II: Shadows of Amn
Baldur's Gate II: Shadows of Amn
0
Baldur's Gate
Baldur's Gate
0
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
0
...

Software attributes

Community Forum
steamcommunity.com/app/22320
First Release
May 1, 2002
Created/Discovered by
Bethesda Game Studios
Bethesda Game Studios

Other attributes

Creative Work IMDb ID
tt03140150
Creator
Bethesda Game Studios
Bethesda Game Studios
Genre
‌
Action role-playing game
‌
Action game
‌
Role-playing video game
Platform
Microsoft Windows
Microsoft Windows
Published Date
May 1, 2002
Publisher
Softclub
Softclub
Bethesda Softworks
Bethesda Softworks
Ubisoft
Ubisoft
1C Company
1C Company
Wikidata ID
Q718448

The Elder Scrolls III: Morrowind is an open-world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in the Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer (Dark Elf) province of Morrowind, part of the continent of Tamriel. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.

Although it is primarily a fantasy game, with many gameplay elements and Western medieval and fantasy fiction tropes inspired by Dungeons & Dragons and previous RPGs, Morrowind also features some steampunk elements, and drew much inspiration from Middle Eastern and East Asian art, architecture and cultures. Morrowind was designed with an open-ended, freeform style of gameplay in mind, with less of an emphasis on the main plot than its predecessors. This choice received mixed reactions, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive, detailed game world.

Morrowind achieved critical and commercial success, winning various awards including Game of the Year and selling over four million copies worldwide by 2005.The game spawned two expansion packs: Tribunal and Bloodmoon. Both were repackaged into a full set (along with several minor add-ons) and titled Morrowind: Game of the Year Edition, which was released in October 2003. The open-source, free software alternative game engine OpenMW permits users of Linux and macOS, as well as Windows, to play the game natively, and with support for optional higher-end graphics than the original Bethesda engine. It requires an installation of the original game, as it uses the Bethesda game data files, and supports many third-party mods. Morrowind was followed by The Elder Scrolls IV: Oblivion in 2006.

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The Elder Scrolls III : Morrowind Trailer

https://www.youtube.com/watch?v=Cr3TCWPlDrw

Web

May 18, 2009

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