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Sonalysts, Inc. SBIR Phase II Award, May 2021

A SBIR Phase II contract was awarded to Sonalysts in May, 2021 for $595,771.0 USD from the U.S. Department of Defense and United States Navy.

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Contents

sbir.gov/node/2178881
Is a
SBIR/STTR Awards
SBIR/STTR Awards

SBIR/STTR Award attributes

SBIR/STTR Award Recipient
Sonalysts
Sonalysts
0
Government Agency
U.S. Department of Defense
U.S. Department of Defense
0
Government Branch
United States Navy
United States Navy
0
Award Type
SBIR0
Contract Number (US Government)
N68335-21-C-03390
Award Phase
Phase II0
Award Amount (USD)
595,7710
Date Awarded
May 24, 2021
0
End Date
May 27, 2022
0
Abstract

The Surface Anti-Submarine Warfare (ASW) Synthetic Trainer (SAST) that is installed as part of the AN/SQQ-89 Sonar System is not used often enough to be considered a useful training tool. The training capability requires putting the entire sonar system into a training mode, thereby causing SAST to be rarely used and impairing ASW sonar operator proficiency.   To successfully overcome this challenge, Sonalysts has demonstrated the feasibility of a multi-player serious game for ASW team training with PING—a fast-paced, engaging, multi-player “serious game” designed to continuously improve ASW sonar operator proficiency and skills. PING uses browser-based game play compatible with the existing tactical system training architecture, and features progressive levels of difficulty, support for individual and team-based training, user customizable training, AI adversaries, and tactical challenges tied to ASW Learning Objectives (LOs) and operational proficiencies. PING will be integrated into the Advanced Capability Build (ACB) for the AN/SQQ-89 Sonar System and launched from the Moodle Learning Management System (LMS) for assessing progress and customizing training.   The PING SBIR N192-094 effort will develop an engaging multiplayer ASW serious game that improves team proficiency in a wide range of difficult tasks, including environmental assessment, display manipulation, proper use of automation, signal recognition, and solution development for weapon deployment or evasive maneuvers. Available both at sea and in-port at all times, this game will make efficient use of available training time, as it delivers effective training through traceability and proficiency assessment using team and role-based learning objectives, user-created scenarios, artificial intelligence (AI) for platforms and ASW team participants, full-featured undersea acoustic environment and sonar detection modeling, a dynamic hinting/immediate feedback practice mode, and means to view and summarize past training sessions including after action review (AAR) debrief.

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