Rise of the Tomb Raider is a computer game from the Tomb Raider series in the action-adventure genre with a third-person view from Crystal Dynamics. Released in November 2015 on Xbox 360 and Xbox One, the game was later released on PC and PlayStation 4.
Rise of the Tomb Raider is a 2015 action-adventure video game developed by Crystal Dynamics and published by Microsoft Studios and Square Enix's European subsidiary. The game is the eleventh main entry in the Tomb Raider series, the sequel to the 2013's Tomb Raider, and is the second instalment in the Survivor trilogy. Its story follows Lara Croft as she ventures into Siberia in search of the legendary city of Kitezh while battling the paramilitary organization Trinity, which intends to uncover the city's promise of immortality. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.
Development of Rise of the Tomb Raider closely followed the conclusion of development of the 2013 reboot. Player feedback was considered during development, with the team reducing the number of quick time events and introducing more puzzles and challenge tombs. The team traveled to several locations in Turkey, including Cappadocia, Istanbul and Ephesus, to design Kitezh. Rhianna Pratchett returned as the game's writer while Bobby Tahouri replaced Jason Graves as the game's composer. Camilla Luddington returned to provide voice and motion-capture work for Lara. Powered by the Foundation engine, the game was also developed by Eidos-Montréal and Nixxes Software.
Rise of the Tomb Raider was announced at E3 2014 by Microsoft Studios. It was revealed as a timed exclusive for Xbox 360 and Xbox One at Gamescom 2014, which sparked criticism from the gaming press and community. The game received generally positive reviews, with critics praising its graphics, gameplay, characterization, and abundance of content; however, some reviewers felt that the game did not take enough risks. As of November 2021, the game had sold around 11.8 million copies. Several downloadable story and content additions have been released for digital purchase. Square Enix released the game for Microsoft Windows and PlayStation 4 in 2016. A sequel, Shadow of the Tomb Raider, was released in September 2018.
Gameplay
Rise of the Tomb Raider is a third-person action-adventure game in which players control Lara Croft, who is on a quest to discover the legendary city of Kitezh. Combat is a major gameplay mechanic; Lara has a large variety of weapons at her disposal (including assault rifles, shotguns, and pistols), some of which have an alternate firing mode.[1] Players may also utilize stealth to progress through portions of the game, using bows and arrows to take out enemies, creating distractions to draw enemy attention away from Lara, or hiding in bushes to evade enemies. Lara can use the environment to fight enemies, shooting explosive barrels, tearing down rope-wrapped structures with rope arrows, or ambushing enemies from high ground.[2] She can also use her ice axe and combat knife to engage in melee combat with enemies.[3] Completing objectives and side content and eliminating enemies give players experience points (XP). When players collect sufficient XP they level up, receiving a skill point, which can be spent on the game's three skill trees: Brawler, Hunter and Survivor.[1] Brawler enhances Lara's efficiency with weapons, giving her abilities such as retrieving arrows from corpses and a steady aim, as well as boosting her resilience against attack and unlocks new combat skills, such as dodge kill. Hunter gives her an advantage when dealing with the environments and animals. Survivor covers a wide range of skills such as creating incendiary bombs and setting booby traps.[4] Lara learns new languages, enabling her to discover relics (such as coins) which can be traded for new equipment.[5]
Screenshot from the game
Lara Croft explores one of the game's challenge tombs, which contains an ice ship
The game has semi-open hubs for players to explore. In the hubs are items for Lara to collect, including crafting materials and survival caches. These items and collectibles such as relics and documents can be revealed to players using Survival Instinct, a vision mode which highlights items of interest.[1] By collecting the materials, players can craft items with the game's crafting menu; Lara can craft ammunition, poisoned arrows (using death-cap mushrooms), and Molotov cocktails and hand grenades from cans and bottles.[6] The open areas are filled with wildlife, which can be hunted to collect more resources.[1] Players can discover and explore challenge tombs for new skills and outfits. Lara's outfit, which affects her combat performance, can be changed at base camps.[1] The camps allow Lara to change her weapon loadouts,[1] and are fast travel points which allow players to explore a previously-searched area.[7] The game has side missions and challenges which may give players new equipment,[8][9] and players navigate intricate environments to progress. Lara can use her ice axe to climb certain surfaces (such as cliffs and glaciers)[10] and her rope arrows to create ziplines[11] to access difficult-to-reach areas,[6] and can climb trees and swim.[12] Players solve puzzles during the game, in its main campaign and optional content. The puzzles, based on in-game physics,[13] often connect; players must solve connecting puzzles to solve a larger one.[12]
Unlike the 2013 Tomb Raider reboot, Rise of the Tomb Raider lacks a multiplayer mode. It introduces Expeditions, which allow players to replay the game with new constraints and requirements. The game has four modes: Chapter Replay, Chapter Replay Elite, Score Attack, and Remnant Resistance. Chapter Replay and Chapter Replay Elite allow players to replay any level, and Elite allows them to bring already-acquired skills and weapons to the level. Score Attack introduces score combo chains to the game.[14] Remnant Resistance allows players to create custom scenarios, which can be shared with other players. By completing Expeditions, players earn credits which can then be used to purchase digital collectible cards to modify the gameplay.[6] Common cards may be used only once, and foil cards can be used repeatedly. The cards can also be purchased in microtransactions.[15]
Plot
Camilla Luddington at an awards ceremony
Camilla Luddington provided the voice and motion capture for Lara Croft in Rise of the Tomb Raider.
One year after the events of Tomb Raider, archaeologist Lara Croft is struggling to explain her experience of the supernatural on Yamatai and is experiencing posttraumatic stress disorder. Looking for answers, she turns to her late father Lord Croft's research on the lost city of Kitezh and the promise of immortality. Ana, Lord Croft's partner, warns Lara that her father's obsession drove him to ruin and suicide. Lara ignores her and organizes an expedition to the Forgotten Cities in northwestern Syria, hoping to uncover the tomb of the Prophet of Constantinople, a key figure in the Kitezh legend. The tomb is empty, and Lara is interrupted by Trinity—an ancient order of knights turned paramilitary organization investigating the supernatural—and their task force leader, Konstantin. As she flees, Lara discovers a symbol etched into the tomb, which she links to a book on Russian religious history in her father's study at Croft Manor. She learns of an artifact called the Divine Source, said to be capable of granting immortality. After arguing with her friend Jonah Maiava regarding the artifact's existence, a Trinity assassin infiltrates the manor and steals the book, prompting the two to go to Siberia.
In Siberia, Lara and Jonah are separated by an avalanche. Continuing alone, Lara discovers that Trinity has made a Soviet-era installation a base of operations in their search for Kitezh. She is caught trying to retrieve the book and is imprisoned with Ana. Konstantin slowly strangles Ana in an attempt to force Lara into revealing what she knows. Upon realizing Lara does not know the whereabouts of the source, Ana reveals herself as a Trinity agent and that Konstantin is her brother. She asks Lara to join Trinity, but she refuses and is taken to the Gulag cells, where she meets a man named Jacob. Together they escape the Gulag with Trinity in pursuit. During the chase, Lara is incapacitated and nearly drowns, but Jacob saves her, and she later agrees to aid him and his people in repelling Trinity.
Upon reaching a valley of hot springs, Lara discovers that Jacob is the leader of its inhabitants, the Remnants, and that they are descendants of the Prophet's followers. Trinity repeatedly attacks the Remnant, justifying the slaughter as God's will. However, Lara discovers that Ana suffers a terminal illness and is seeking the Divine Source to cure herself. Jacob warns Lara that the Divine Source is real but not what she expects it to be. Lara remains undeterred and sets out to find the Atlas, an artifact that shows the way to Kitezh. Sofia, Jacob's daughter, warns Lara of the Deathless Ones, the immortal guardians of Kitezh. Lara finds the Atlas located in the archives beneath the ruins of a Cathedral, and is later reunited with Jonah, who was found by the Remnant and brought to the valley. After Lara discovers the path to Kitezh, Trinity forces return to the valley, take the Atlas and capture Jonah. Lara returns to the Gulag to find Jonah, but Konstantin mortally wounds him. Lara brings Jonah to Jacob, who heals him. Upon witnessing Jonah's rapid recovery, Lara realizes that Jacob is the Prophet, given immortality by the Divine Source.
With Trinity advancing on the glacier looming over Kitezh, Lara is forced to enter the city on a dangerous path. Reading journals written by a Trinity agent, Lara realizes the truth of Jacob's warning: the Divine Source bestows immortality at the cost of one's self. Trinity breaks through the ice and enters the chamber that houses the Divine Source. With aid from Sofia and the Remnant, Lara battles her way through Trinity towards the chamber. Konstantin ambushes Lara, but she mortally wounds him. Before he dies, Konstantin reveals that Lara's father did not commit suicide but was assassinated by Trinity. Lara enters the chamber but Ana has already retrieved the Divine Source. Jacob and Lara try to reason with Ana to no avail. As the Deathless Ones close in, Ana activates the Divine Source but is overwhelmed by its power, giving Lara a chance to pick it up and smash it to pieces, causing the Deathless Ones to perish. Jacob's immortality is lost, but he is happy his time has finally come. He assures Lara she has made a difference and peacefully disintegrates.
Two weeks later, at Croft Manor, Lara and Jonah overlook their next expedition. Lara vows to investigate more of the world's mysteries and thwart Trinity's plans. In a post-credits scene, two weeks before Lara and Jonah leave Siberia, Lara asks Ana if she killed her father. Ana denies it, admitting that Trinity gave her the order, but she couldn't kill him because she loved him. Before she can reveal anything else, she is killed by a sniper, who asks his unseen superior about killing Lara and is ordered to stand down for the time being.