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Announced at E3 2017, Monster Hunter: World adopts the series' standard formulas from its older home console roots and recent handheld games to take advantage of the higher processing power provided by modern consoles and computers. Changes made in Monster Hunter: World include creating environmental spaces that are fully connected and removing the "zones" that were necessary for the PlayStation 2 and handheld games, more advanced monster artificial intelligence and physics, a more persistent cooperative multiplayer experience, and a refinement of the game's tutorials and user interface to help with bringing new players into the series. These changes led Capcom to plan for the game's simultaneous release worldwide, since Monster Hunter as a series has generally languished outside of Japan partially due to disparate release schedules. Capcom also opted to support online play between these different geographic regions for similar reasons. The delay for the Windows release was attributed to Capcom seeking to make sure its first foray into the Windows market was optimized for players on computers. By April 2020, updates to the game were synchronized among all platforms.
Monster Hunter: World received critical acclaim upon release, with critics praising how Capcom was able to make the game more accessible to new players and to Western markets, without detracting from the series' core gameplay elements and enjoyable difficulty, and fully taking advantage of the computational capacity of modern consoles to create living ecosystems, with some even calling it the best in the franchise. Monster Hunter: World is the single highest-selling game in Capcom's history, with over 20 million copies shipped by October 2021. A DLC expansion pack, subtitled Iceborne, was released for home consoles in September 2019 and for Windows in January 2020, and reached over 8.5 million sales by September 2021. The next mainline installment, Monster Hunter Rise, was co-developed alongside World and announced for a worldwide release on Nintendo Switch in March 2021, with a Microsoft Windows version released the following year.
Monster Hunter: World is an action role-playing game played from a third-person perspective. Similar to previous games in the series, the player takes the role of a player-created character who travels to the "New World", an unpopulated landmass filled with monsters, to join the Research Commission that studies the land from their central command base of Astera. The Research Commission tasks the Hunter to hunt down and either kill or capture large monsters that roam outside Astera to both protect the Commission and to study the monsters there. The player's character does not have any intrinsic attributes, but instead these are determined by what equipment the character is equipped with. This includes a weapon, selected from the series' fourteen archetypes (such as long sword, bow, or hammer), which then further defines the types of combat moves and abilities the player can use, and pieces of armor, which can lead to beneficial or detrimental combat skills if matched properly. While some basic equipment can be purchased using in-game money, most equipment is built from loot obtained by slaying or trapping monsters, rewards from completing quests, or items gathered while in the field. This creates a core loop of gameplay that has the player fight monsters they can beat to obtain the right loot to craft improved weapons and armor to allow them to face more powerful monsters and the potential for even better equipment.
Astera acts as a central hub where the player can buy and sell goods, manage their inventory, craft new equipment, and gain new quests. A core facet of Monster Hunter games is the construction and upgrading of armor and weapons at a forge using the monster parts and resources the player has gained from combat. As the player defeats tougher monsters, they can make armor with more defensive value or particular elemental resistance or can improve weapons to be more lethal and deal elemental or debuffing damage. Weapons and armor also carry various skills which have a number of different effects for the player; World introduces a new streamlined skill system compared to previous games, where each weapon or armor piece has one or more ranks in at least one skill, and the total effect of a skill on the player is determined by adding up all ranks of that skill from all equipped items the player carries. Additional services in Astera include a farm to grow quantities of flora while the player is out on quests, training areas to practice weapons, a gathering hub to take on special Arena challenges against one or more monsters, and a canteen which the player can order a meal from specific ingredients to provide buffs and special conditions while out on the field.
After taking a quest in Astera, or after choosing to simply go on an open-ended expedition, the player is taken to a base camp in one of six large regions that make up the New World. Each region is made up of numbered zones, but unlike previous Monster Hunter games, these zones are seamlessly connected, and there are no loading screens when moving between zones. The player must traverse zone to zone, though they can quick-travel to any of the base camps in that particular region when outside of combat. From camp, the player can acquire limited provisions, rest to restore their health, and new to World, have a meal that provides limited-time buffs to the player. The player sets out to track down monsters, which in World is aided with the use of Scout flies, which hover near tracks and other signs of large monsters, or highlight resources that the player can collect such as flora, ores, bones, and insects. Investigate the traces of the monster leads to improving the Scout flies' abilities for the quest, eventually enabling them to lead the player via their glowing flight path towards the monster they seek; further, investigating these help the player to gain research towards the monster that helps them gain insight on its strengths, weaknesses, and behavior.
Once a monster is located, the player can take several approaches to either slay or capture it using traps once sufficiently weakened, using a combination of their weapons and items they are carrying. As a monster is weakened, its tactics will often change, frequently becoming more aggressive, or fleeing to a lair to rest or find food to recover. The player has additional tools within World for combat. Each player has a Slinger, a tool that can be used to fire small projectiles like rocks at the monster to damage it or cause other debuffs, or can be used as a grappling hook to reach higher elevations or pull-down objects onto a monster. A new type of tool called a Mantle can be used for a limited amount of time; these cloak-like objects provide a buff to the player, such as acting like a ghillie suit to reduce the chances of monsters detecting the player. Furthermore, the player has opportunities to use the environment strategically against the monster, such as bursting a natural dam to flood out a monster, or leading a monster into another monster's den to cause them to fight each other. The game includes a dynamic weather system and day-night cycle, which can affect the behavior of some monsters mid-quest.
In combat, the player must watch their health — if it falls to zero, they faint and are taken back to camp but then can set out again at a reduced reward; however, fainting more than three times (the exact amount depends on the quest) will cause the quest to fail. Further, the player must watch their stamina, which is consumed for dodging and certain other attacks and actions; stamina will recover quickly but the player must not take other aggressive actions for this to happen, which can be tricky in the heat of battle. The player can carry various restorative items for health and stamina; unlike previous games where the player was forced to stand still to consume them, World allows the player to do so while walking, though the player must not be interrupted for a few moments to gain the full effects of the restorative item. The player must also be aware of various debuffs that monsters can inflict on them, the sharpness of their weapon or the quantity of ammo for certain weapon types, and the limitations of items they can bring on a quest that restricts how much they can recover while in the field. If the player successfully completes the quest, they gain reward resources, often consisting of parts from that monster along with zenny, the in-game currency. The distribution of rewards from a quest is determined by rarity, so obtaining certain rare parts may require repeating a quest several times to get a desired part.
World features a story mode offered through the quest system. Unlike previous games, where the story mode led the player through and to complete the "Low Rank" quests, before opening the game to more difficult "High Rank" quests without a story driver, World will have a narrative that continues into the "High Rank" quests. The game's complete story mode is estimated to take between 40 and 50 hours, according to director Yuya Tokuda. Instead of quests that required the player to slay a number of smaller monsters or collect resources, World will offer these as Bounties that can be achieved alongside the main quests, or provided as Optional quests that generally lead to improving some facet of the resources in Astera. A player can have up to six different Bounties active, and which provide rewards when they are completed. The player can gain Investigation quests as well, which come from investigating the trail of monsters with Scout flies or by breaking off parts of monsters in combat. Each Investigation offers a quest that may have unique limitations or goals compared to main story quests, such as time limits or reduced fainting limits but also provide additional rewards; Investigations can only be attempted, successfully or not, a limited number of times before they are exhausted and removed.
The game supports both single-player and up to four player cooperative mode while being online; there is no local offline multiplayer. The game's quest system is the same in both modes. Players gather in multiplayer servers supporting up to sixteen players, during which they can post quests to invite others to join, or join other existing quests as long as they have progressed far enough in the game's storyline. If there are only one or two hunters on a quest, each brings with them a Palico (an anthropomorphic sentient cat species) to assist them in combat; these Palico can be equipped with weapons and armor crafted in the same manner as the hunter themselves. If there are less than four players in a party, a party member can launch a red SOS flare, which other players, while in their instance of Astera, can opt to join to help out, creating a drop-in/drop-out system. The game also supports Squads, the equivalent of clans or guilds in typical massive multiplayer online games. The game allows players in different release regions to work together; the game will use a pre-determined set of common greetings and commands that are translated to the various languages so that players can effectively communicate with each other. However, players are limited to cooperating with those on the same platform, and will not feature cross-platform play. Players also need to register with their console's service (PlayStation Network or Xbox Live) to use multiplayer features. With an aim to reach a wider audience than past games, Monster Hunter: World also provides more information to players, such as a companion that will warn the player when they are running low on health, and more details on the advantages and disadvantages of weapons and armors against specific monsters.
In addition to quests shipped with the game, Capcom has offered downloadable content quests, similarly featured in the handheld versions. However, with the greater degree of connectivity offered by modern consoles/computers compared to handheld systems, Capcom has been able to offer several time-limited Event quests that players can easily jump in on through the new matchmaking system. Through the event system, the game has included limited-time unique gameplay modes, such as a 16-person raid against a single monster, with players working in teams of four to help defeat the monster. Capcom has also added new monsters to hunt through free downloadable content; the first such update, adding in the Deviljho monster from previous games was released alongside other quality-of-life updates in March 2018. Capcom also expected to provide paid post-content material as well; however, Capcom does not see World as a type of service, as they do not expect players to continue playing the game five to ten years after release. The game will not include any type of microtransactions that influence gameplay; Tsujimoto said that as Monster Hunter is meant as a cooperative game, they did not want to create any type of "friction" between players due to some having simply purchased better equipment with real-world funds compared to those that spent the time to work through challenges to acquire the equipment. There is paid downloadable content available for the game, but with the exception of the Iceborne expansion, these are limited to cosmetic items only, such as gestures, character customization options, and stickers used in communicating with other players.
In an unnamed low fantasy setting, humans and other sentient races have set their eyes on the New World, a separate continent from the populated Old World. The New World is an untamed wilderness where many powerful monsters roam free, and where researchers have been drawn to uncover new mysteries. Several ocean-bound Fleets have been sent already to establish working bases, safe from monsters, and operations are led by the Research Commission.
Characters of this game are Handler (Eden Riegel), Commander (Jamieson Price), Admiral (Richard Epcar), Field Team Leader (Matthew Mercer), Seeker (Keith Silverstein), Second Fleet Master (Xander Mobus), Third Fleet Master (Salli Saffioti), Huntsman (Matthew Mercer) Analytics Director (DC Douglas), Tracker (Cindy Robinson), Excitable A-Lister (Phillip Reich), Provisions Manager (Karen Strassman), Chief Ecologist (Mick Wingert), Tech Chief (Michael Sorich), Captain (David Lodge) and Serious Handler (Erica Lindbeck).
The player controls a hunter that they can name, supported by an assistant handler, and a palico who are a part of the Fifth Fleet which has been summoned by the Research Commission to provide more support to the New World. A particular focus of the Expedition is to study Elder Dragons, powerful beasts that can affect entire ecosystems, and why they migrate to the New World every ten years in an event known as the Elder Crossing. While traveling to the New World, the Fifth Fleet encounters Zorah Magdaros, a massive, volcanic, turtle-like Elder Dragon the size of a mountain. After being rescued and arriving at the base camp, known as Astera, the Hunter and their Handler undertake various tasks to explore the area and study Zorah Magdaros at the behest of the Commander of the Expedition. The Expedition determines that Zorah Magdaros is dying and is migrating to a massive graveyard, known as the Rotten Vale. An Expedition-led capture mission against Zorah Magdaros is foiled by Nergigante, a spiked Elder Dragon that feeds on other Elder Dragons, and is protecting Zorah Magdaros as its future meal. After escaping the ambush, Zorah Magdaros unexpectedly enters the Everstream, a massive underground river that runs under the entire New World, rather than traveling to the Rotten Vale. After further investigations, the Expedition learns that if Zorah Magdaros dies within the Everstream, its released bio-energy will destroy the New World. With no time to evacuate, the Expedition develops an emergency plan to intercept Zorah Magdaros and drive it to the ocean, where its released bio-energy will form a new aquatic ecosystem. Nergigante once again interferes, but this time is driven off by the Hunters, and Zorah Magdaros is successfully driven into the ocean.
However, when Nergigante flees to the Elder's Recess, a volcanic environment covered in the crystallized bioenergy of Elder Dragons, the presence of Nergigante drives away its Elder Dragon prey toward neighboring locations, upsetting each individual ecosystem. With the help of the Admiral, the true leader of the Expedition, the Hunter is able to track down and kill Nergigante. With Nergigante dead, the Elder Dragons calm down and return to the Recess. After their defeat by the Hunter, the source of energy within the Elder's Recess is discovered: Xeno'jiiva, an infant, but yet highly dangerous Elder Dragon, which had been incubating within the Elder's Recess, and was feeding on the bio-energy of dead Elder Dragons. Xeno'jiiva hatches upon being discovered, and at the behest of the Admiral, the Hunter kills it before it can wreak havoc on the world. With the Elder Crossing now fully understood, the Expedition is considered finished, but members are offered the chance to stay in the New World to continue their research.
See also: Monster Hunter World: Iceborne
Announced at E3 2017, Monster Hunter: World was released worldwide for the PlayStation 4 and Xbox One on January 26, 2018. In addition to digital and normal physical releases, the game was shipped with a Collector's Edition that includes an art book, a CD with the game's soundtrack, and a statue of one of the monsters from the game. A limited run of PlayStation 4 Pro consoles emblazoned with Monster Hunter: World art was released in Japan on December 7, 2017. A three-disc original soundtrack of the game's music was released in Japan on February 14, 2018, composed by Tadayoshi Makino, Zhenlan Kang, Akihiko Narita, and Yuko Komiyama.
A limited demo, exclusive to PlayStation Plus members, was offered from December 9–12, 2017; the demo included practice areas for all fourteen weapon types, and three hunting quests that can be completed alone in solo play or using the networked cooperative support planned for the full game. Players that completed the three quests received bonus in-game items and a cosmetic item when the main game was released. A second demo period for PlayStation 4, no longer requiring PlayStation Plus, ran between December 22–26, 2017, and a final beta period, adding one additional quest, ran from January 19–22, 2018.
Originally announced alongside the console versions, a Microsoft Windows version was released on August 9, 2018. Tsujimoto said while they will try to release new content updates for all platforms as soon as possible, the Windows version may see updates come out later; for this reason, they do not anticipate supporting cross-platform play between versions. The initial version was released with graphics parity with the console versions, with plans to offer a post-release patch for graphic updates; this patch was released for free in April 2019, and included both high-definition textures and additional graphics options for players. With its major Iceborne title update in April 2020, Capcom plans that all future updates will be simultaneous between the Windows and console versions.
Tencent managed the release of World for personal computer users in China via its WeGame platform. However, less than a week after its release, Tencent was forced to pull sales of the games, after there were numerous complaints made to Chinese authorities about the online content of the game. Normally, the State Administration of Radio and Television (SART) would have issued a license for Tencent to distribute the game after reviewing it for content, but SART has not issued any licenses for video games since March 2018, after the agency was reformed by the government to strengthen the government's oversight of online activities.[ While players could still play the game in offline mode, Tencent offered full refunds over the following two weeks.
As with previous games in the series, Monster Hunter: World has offered limited time quests that involve cross-promotion of other Capcom properties and from other third-parties. PlayStation 4 players can play as Aloy from Horizon Zero Dawn. Since release, other events have offered costumes and other elements based on Mega Man, Street Fighter's Ryu and Sakura, and Devil May Cry's Dante.
A cross-promotional event for Monster Hunter: World and Final Fantasy XIV was released in both games in August 2018. Players of Final Fantasy XIV may fight Monster Hunter's Rathalos, while players from World may fight the Final Fantasy monster Behemoth. This collaboration had been several years in the making; during the rebuilding of Final Fantasy XIV around 2011, Tsujimoto contacted Final Fantasy XIV director Naoki Yoshida, a friend from years prior, and, recognizing the scope of rebuilding, offered any help they could from the Capcom and Monster Hunter teams. While Yoshida declined the offer at the time, both recognized they wanted their respective games to be of equal quality and success. Yoshida later met with Tsujimoto at the start of Monster Hunter: World's development. Learning that Capcom was seeking to expand Monster Hunter to a global audience, Yoshida offered the idea of the potential cross-promotion between their games, and the two began working out the details and implementation.
A cross-promotional event with the Assassin's Creed series in late December 2018 gave the player the opportunity to gain armor pieces to mimic either the character of Ezio from Assassin's Creed II or Bayek from Assassin's Creed Origins. Another cross-promotion event first released in February 2019 includes The Witcher 3: Wild Hunt, allowing the player to hunt as Geralt of Rivia or Ciri.
Similar cross-promotional content continued with Iceborne, with a crossover with Capcom's Resident Evil series in November 2019 bringing character outfits based on Leon S. Kennedy and Claire Redfield, alongside other elements from the series. A promotion event tying in with the Monster Hunter film was held in December 2020 ahead of the film's release.
Viz Media published the artbook for the game, Monster Hunter World Official Complete Works, in Japan in January 2018, and has planned to publish the book with English translations in Western regions in mid-2020.
Capcom has published the game's soundtrack as both retail packing, digital downloads, and part of several of its properties' soundtracks to streaming services like Spotify.
Steamforged Games launched a Kickstarter to develop a licensed board game based on Monster Hunter: World in April 2021 with expected publishing in September 2022. The campaign met its initial funding goals of €150,000 (~$180,000) within ten minutes of launching, and ultimately ended up raising €3,448,262 (~$4,144,121) from 20,398 backers (excluding Late Pledges).
Reviewers generally praised the game for being able to retain and not sacrifice the core Monster Hunter formula while opening it up to be amenable for new players to the series, being able to take advantage of the higher processing power of consoles compared to handhelds to make the game's worlds feel more alive, though still noted that there are elements of learning the game mechanics and the difficulty curve that can still be somewhat daunting to inexperienced players.
Prior to the game's release, long-time fans of the series established an unofficial "Adopt-A-Hunter" program, where players experienced to the series would be paired up with novice and new players to help teach them about many of the core gameplay strategies and subtle features of Monster Hunter: World. The program was created by fans recognizing that World would likely be the first game in the series for many in the Western regions, and was designed to help these players understand the game and manage the steep learning curve as to help bring more players to the community and make the series successful in the West. While such efforts have been part of the Monster Hunter community since its release, the broader distribution of World was expected to be more amenable to this adoption program.