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Imitating Interactive Intelligence

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Is a
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Academic paper
0

Academic Paper attributes

arXiv ID
2012.056720
arXiv Classification
Computer science
Computer science
0
Publication URL
arxiv.org/pdf/2012.0...72.pdf0
Publisher
ArXiv
ArXiv
0
DOI
doi.org/10.48550/ar...12.056720
Paid/Free
Free0
Academic Discipline
Multi-agent system
Multi-agent system
0
Computer science
Computer science
0
Artificial Intelligence (AI)
Artificial Intelligence (AI)
0
Machine learning
Machine learning
0
Submission Date
December 10, 2020
0
January 21, 2021
0
Author Names
Petko Georgiev0
Rui Zhu0
Soňa Mokrá0
Stephen Clark0
Tim Harley0
Timothy Lillicrap0
Vikrant Varma0
Zachary Kenton0
...
Paper abstract

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial agents that can interact naturally with humans using the simplification of a virtual environment. This setting nevertheless integrates a number of the central challenges of artificial intelligence (AI) research: complex visual perception and goal-directed physical control, grounded language comprehension and production, and multi-agent social interaction. To build agents that can robustly interact with humans, we would ideally train them while they interact with humans. However, this is presently impractical. Therefore, we approximate the role of the human with another learned agent, and use ideas from inverse reinforcement learning to reduce the disparities between human-human and agent-agent interactive behaviour. Rigorously evaluating our agents poses a great challenge, so we develop a variety of behavioural tests, including evaluation by humans who watch videos of agents or interact directly with them. These evaluations convincingly demonstrate that interactive training and auxiliary losses improve agent behaviour beyond what is achieved by supervised learning of actions alone. Further, we demonstrate that agent capabilities generalise beyond literal experiences in the dataset. Finally, we train evaluation models whose ratings of agents agree well with human judgement, thus permitting the evaluation of new agent models without additional effort. Taken together, our results in this virtual environment provide evidence that large-scale human behavioural imitation is a promising tool to create intelligent, interactive agents, and the challenge of reliably evaluating such agents is possible to surmount.

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