SBIR/STTR Award attributes
Project Summary The overall research goal of this Phase I effort comprises developing and evaluating the feasibility of a prototype of a new software product called MATH TEAM GAMESMTGMTG is being developed to enable the playing of collaborative math games on mobile tablet and touchscreen devices by students of high school algebra in rapidly emerging one to onee learning environmentsIn e learningrefers to both teachers and students using networked mobile devices in either a traditional classroom where they are co located or in a virtual classroom where they are notdistance learningIn this proposalthe termtabletrefers to any device with a touchscreen where users write directly on the screen with a stylus or fingertipFluidity s goal is to build MTG using recently patented and patent pending novel features designed specifically to broaden the use of their award winning productFluidMathcurrently being used in traditional classroomsFluidMath does not provide a common intelligent work page upon which either co located or separated participants can collaborate as if they were standing next to each other writing on a whiteboardFluidity s recently patented and patent pending technology transforms the GUIs of networked tablets into a common work pagea virtual whiteboardon which students can collaborate using handwritten math notation to play math gamesTeachers monitor student performance on a teacher s tablet connected in the networkUnlike any other game applicationMTG understands math input and enables participants to enter and collaboratively modify handwritten math notation and or hand drawn sketches on its common work pageFluidity has tested the proof of concept of MTG using computer modeling to verify the functionalities covered by our patentsIt is the overall goal of this Phase I effort to further develop MTG to a fully functional prototype and evaluate its feasibility for use in an actuallearning environment to not only teach and assess studentsCPS skills but also improve their math performance by using collaborative math gamesCurrentlythere are no team games which can be played on networked tablets that provide an intelligent shared workspace for handwritten math inputMTG solves this problem and optimizes the significant investment in tablet computers that is being made by educators for use ine learning environmentsMTG provides first of a kind collaboration functionalities for use on a common intelligent workspace upon which participants can interactively collaborate playing games using handwritten math notation and wherein teachers can teachobserveand evaluate their studentscollaborative problem solvingCPSskills Project Narrative The research conducted in this project will help to develop effective technologies for learning math and will provide a foundation for improving the STEM learning process ultimately benefiting not only those who have an aptitude for math but also for those who struggle to understand its basic principles