Deus Ex: The Fall is an action role-playing video game developed by N-Fusion Interactive under the supervision of Eidos Montréal.
Deus Ex: The Fall :
Deus Ex: The Fall is an action role-playing video game developed by N-Fusion Interactive under the supervision of Eidos Montréal. A spin-off of the Deus Ex series, the game was published by Square Enix's European subsidiary for iOS in 2013. Android and Windows versions released in 2014. The gameplay—combining first-person shooter, stealth and role-playing elements—features exploration and combat in Panama City and quests which grant experience and allow customization of the main character's abilities.
The Fall is set in a near-future cyberpunk Earth where the covert Illuminati seek to exert control over the world as a technological revolution prompts the development of advanced artificial organs dubbed "Augmentations". Set after the spin-off novel Deus Ex: Icarus Effect but during the events of Deus Ex: Human Revolution, the story follows fugitives Ben Saxon and Anna Kelso as they hide from the forces of the Illuminati. While intended as the first in an episodic narrative, the story remains incomplete.
Development of The Fall started in 2012 and lasted twelve months. The team, between twelve and fifteen people, also consulted staff from Human Revolution to ensure consistency between the two products. The team used assets from Human Revolution as references to create the game's environments, and Michael McCann composed new tracks for the game. Reception of the mobile version was mixed, but many critics praised it as a serviceable attempt at translating Deus Ex into the mobile format. The Windows version saw negative responses from critics due to technical and control issues.
Gameplay :
Deus Ex: The Fall is an action role-playing game with incorporated first-person shooter and stealth mechanics. Players take the role of Ben Saxon, a man equipped with mechanical cybernetic implants called Augmentations. Players navigate the game's environments in first-person perspective, though some actions switch to a third-person view. In these environments, players can perform contextual actions such as climbing ladders, using cover, and talking with non-playable characters (NPCs) that will advance both the main story quest and provide optional side quests. Completing quests, along with other actions such as combat with enemies and environmental interaction, awards experience points (EXP).
There are a variety of ways to approach the game's situations: players can use a violent approach and shoot their way through environments while using cover to hide from enemy fire. Alternately, Saxon can take a stealthy approach, avoiding guards and security devices, again using cover to avoid enemy sight lines. Saxon can move between cover elements and aim around corners while staying hidden from guards and security devices. The melee takedown system offers lethal and non-lethal options, in addition to an assortment of lethal and non-lethal weapons.
A key part of Saxon's abilities are Augmentations, which can be acquired and upgraded using Praxis Kits either bought from special vendors, found in the game environments, or automatically unlocked by gathering enough EXP. Augmentations cover different parts of the body, from the head to limbs and torso, and range from passive enhancements such as hacking upgrades and expanded dialogue options with NPCs, to active upgrades which expand combat options and movement abilities.
While exploring, Saxon can find both story cues and additional lore on the world through portable devices and computers. To access in-game computers and terminal consoles without a passcode requires players to complete a hacking minigame. Weapons, ammunition and items such as Praxis Kits are purchased directly through the inventory using Credits. The game includes microtransactions which lets players spend real money on Credits to buy items and ammunition. Credits can also be found while exploring the game.
A key part of Saxon's abilities are Augmentations, which can be acquired and upgraded using Praxis Kits either bought from special vendors, found in the game environments, or automatically unlocked by gathering enough EXP. Augmentations cover different parts of the body, from the head to limbs and torso, and range from passive enhancements such as hacking upgrades and expanded dialogue options with NPCs, to active upgrades which expand combat options and movement abilities.
While exploring, Saxon can find both story cues and additional lore on the world through portable devices and computers. To access in-game computers and terminal consoles without a passcode requires players to complete a hacking minigame. Weapons, ammunition and items such as Praxis Kits are purchased directly through the inventory using Credits. The game includes microtransactions which lets players spend real money on Credits to buy items and ammunition. Credits can also be found while exploring the game.
There are a variety of ways to approach the game's situations: players can use a violent approach and shoot their way through environments while using cover to hide from enemy fire. Alternately, Saxon can take a stealthy approach, avoiding guards and security devices, again using cover to avoid enemy sight lines. Saxon can move between cover elements and aim around corners while staying hidden from guards and security devices. The melee takedown system offers lethal and non-lethal options, in addition to an assortment of lethal and non-lethal weapons.
Gameplay :
Deus Ex: The Fall is an action role-playing game with incorporated first-person shooter and stealth mechanics. Players take the role of Ben Saxon, a man equipped with mechanical cybernetic implants called Augmentations. Players navigate the game's environments in first-person perspective, though some actions switch to a third-person view. In these environments, players can perform contextual actions such as climbing ladders, using cover, and talking with non-playable characters (NPCs) that will advance both the main story quest and provide optional side quests. Completing quests, along with other actions such as combat with enemies and environmental interaction, awards experience points (EXP).
Development of The Fall started in 2012 and lasted twelve months. The team, between twelve and fifteen people, also consulted staff from Human Revolution to ensure consistency between the two products. The team used assets from Human Revolution as references to create the game's environments, and Michael McCann composed new tracks for the game. Reception of the mobile version was mixed, but many critics praised it as a serviceable attempt at translating Deus Ex into the mobile format. The Windows version saw negative responses from critics due to technical and control issues.
The Fall is set in a near-future cyberpunk Earth where the covert Illuminati seek to exert control over the world as a technological revolution prompts the development of advanced artificial organs dubbed "Augmentations". Set after the spin-off novel Deus Ex: Icarus Effect but during the events of Deus Ex: Human Revolution, the story follows fugitives Ben Saxon and Anna Kelso as they hide from the forces of the Illuminati. While intended as the first in an episodic narrative, the story remains incomplete.
Deus Ex: The Fall :
Deus Ex: The Fall is an action role-playing video game developed by N-Fusion Interactive under the supervision of Eidos Montréal. A spin-off of the Deus Ex series, the game was published by Square Enix's European subsidiary for iOS in 2013. Android and Windows versions released in 2014. The gameplay—combining first-person shooter, stealth and role-playing elements—features exploration and combat in Panama City and quests which grant experience and allow customization of the main character's abilities.
2013 video game
Deus Ex: The Fall is an action role-playing video game developed by N-Fusion Interactive under the supervision of Eidos Montréal.
2013 video game