World Machine Software, LLC is a small independent software company founded in 2008 and located in Seattle, WA.
Growing steadily since its founding, World Machine has become one of the industry standard solutions for creating awesome terrain.
Our focus and passion is helping artists create realistic and fantastic terrain for their projects.
For nearly a decade, World Machine has been the go-to terrain generation tool for AAA games, VFX, and independent artists.
The newly released 'Mt Rainier' version empowers you with our biggest update ever. Enjoy an all-new GUI, instant progressive previews, and more.
Discover why thousands of artists create their worlds with World Machine.
How It Works
Unlike traditional brush-based terrain editors, World Machine uses a procedural approach. Shape the terrain using basic building blocks such as fractals... then hit them with simulations of nature to create realistic features.
Simply wire together action boxes to create your world.
Here's a great landscape created in less than two minutes.
Shape
Import a hand drawn mockup if you'd like, or design completely within World Machine. You have plenty of tools available to tame those crafty fractal generators.
Texture
Create superb texturing by using information gathered during erosion.
Get nice results quickly by using some of our built-in macros and presets, or dive in deep and create sophisticated texturing networks of your own.
Whether megatexture or splat-map based, you'll create some awesome texture coverage for your terrain model.
Use
Import into your 3D app in a few simple steps. We provide workflow guides for the most popular software.
Export meshes, heightmaps, megatexture-style bitmaps, splat or weightmaps.
Or maybe some vegetation distribution or special zones.. the possibilies are endless.

