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Video game industry

Video game industry

Economic sector involved with the development, marketing and sales of video games

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Best Narongdet edited on 12 Mar, 2022
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The video game industry has grown from focused markets to mainstream in the recent years. As of 2018, July, video games generated sales of US$134.9 billion annually worldwide. In the US, it took in about US$ 9.5 billion in 2007, 11.7 billion in 2008, and 25.1 billion in 2010, according to the ESA annual report.

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Natallia Drogolchuk edited on 13 Feb, 2022
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Irina D
Irina D edited on 12 Feb, 2022
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Modern personal computers owe many advances and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements. Sound cards, for example, were originally developed for an addition of digital-quality sound to games and only later were they improved for the music industry.[citation needed] Graphics cards were originally developed to provide more screen colors; and later on to support graphical user interfaces (GUIs) and games. This drove the need for higher resolutions and 3D acceleration.

Irina D
Irina D edited on 12 Feb, 2022
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Modern personal computers owe many advances and innovations to the game industry: sound cards, graphics cardsgraphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements. Sound cards, for example, were originally developed for an addition of digital-quality sound to games and only later were they improved for the music industry.[citation needed] Graphics cards were originally developed to provide more screen colors; and later on to support graphical user interfaces (GUIs) and games. This drove the need for higher resolutions and 3D acceleration.

Irina D
Irina D edited on 12 Feb, 2022
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Modern personal computers owe many advances and innovations to the game industry: sound cardssound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements. Sound cards, for example, were originally developed for an addition of digital-quality sound to games and only later were they improved for the music industry.[citation needed] Graphics cards were originally developed to provide more screen colors; and later on to support graphical user interfaces (GUIs) and games. This drove the need for higher resolutions and 3D acceleration.

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