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US Patent 9525746 Media playlist construction for virtual environments

Patent 9525746 was granted and assigned to Activision on December, 2016 by the United States Patent and Trademark Office.

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Is a
Patent
Patent
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Patent attributes

Patent Applicant
Activision
Activision
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Current Assignee
Activision
Activision
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
95257460
Patent Inventor Names
Cary Lee Bates0
Gregory Edward Young0
Jim Chun-Ta Chen0
Zachary Adam Garbow0
Date of Patent
December 20, 2016
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Patent Application Number
144865250
Date Filed
September 15, 2014
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Patent Citations Received
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US Patent 12134039 Methods and systems for selecting a level of detail visual asset during the execution of a video game
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US Patent 12023593 System and method of generating and providing interactive annotation items based on triggering events in a video game
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US Patent 12059627 System and method for customizing a replay of one or more game events in a video game
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US Patent 12064688 Methods and systems for determining decal projections intersecting spatial units in a frame of a game space
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US Patent 12083440 Systems and methods for enabling remote viewers to participate in a multi-player video game play session
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US Patent 12086845 Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user
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US Patent 12134038 Methods and systems for generating proxy level of detail visual assets in a video game
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Patent Primary Examiner
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Hosain Alam
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Patent abstract

Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

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