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US Patent 8659596 Real time generation of animation-ready 3D character models

Patent 8659596 was granted and assigned to Mixamo on February, 2014 by the United States Patent and Trademark Office.

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Patent
Patent
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Patent attributes

Current Assignee
Mixamo
Mixamo
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
86595960
Patent Inventor Names
Emiliano Gambaretto0
Stefano Corazza0
Date of Patent
February 25, 2014
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Patent Application Number
126255530
Date Filed
November 24, 2009
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Patent Citations Received
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US Patent 12125095 Digital wardrobe
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US Patent 11662829 Modification of three-dimensional garments using gestures
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Patent Primary Examiner
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Phu K. Nguyen
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Patent abstract

Systems and methods for automatically generating animation-ready 3D character models based upon model parameter and clothing selections are described. One embodiment of the invention includes an application server configured to receive the user defined model parameters and the clothing selection via a user interface. In addition, the application server includes a generative model and the application server is configured to generate a 3D anatomical mesh based upon the user defined model parameters using the generative model, the application server includes at least one clothing mesh template including a clothing mesh, a template skeleton, and skinning weights and the application server is configured to apply the clothing mesh from the clothing mesh template corresponding to the user clothing selection to the generated 3D anatomical mesh to create a clothed mesh, the application server is configured to adjust the template skeleton of the clothing mesh template corresponding to the user clothing selection based upon the shape of the clothed mesh, the application server is configured to generate skinning weights based upon the skinning weights of the clothing mesh template corresponding to the user clothing selection, and the application server stores an animation-ready 3D character model including the clothed mesh, the adjusted skeleton, and the generated skinning weights.

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