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US Patent 7515136 Collaborative and situationally aware active billboards

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Contents

Is a
Patent
Patent

Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
Patent Number
7515136
Date of Patent
April 7, 2009
Patent Application Number
12183651
Date Filed
July 31, 2008
Patent Citations Received
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US Patent 12134039 Methods and systems for selecting a level of detail visual asset during the execution of a video game
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US Patent 12083440 Systems and methods for enabling remote viewers to participate in a multi-player video game play session
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US Patent 12086845 Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user
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US Patent 12134038 Methods and systems for generating proxy level of detail visual assets in a video game
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US Patent 11666831 Systems and methods for determining game events based on a crowd advantage of one or more players in the course of a multi-player video game play session
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US Patent 11679333 Methods and systems for generating a video game stream based on an obtained game log
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US Patent 11679330 Systems and methods for generating improved non-player characters
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US Patent 11704703 Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user
0
...
Patent Primary Examiner
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Duc Q Dinh
Patent abstract

A method of collaborative interactions with billboards includes receiving a request, by a billboard network manager, from an advertisement company to display synchronized interactive advertisements and video games on billboards in an area, inviting users in the area to participate in the advertisements and video games through the billboards and mobile devices of the users via a network, checking registration of the users to participate in the collaborative interactions with billboards, and checking a volume of the users in the area for appropriate synchronized advertisements and video games. If the volume of users is appropriate for synchronized advertisements and video games, then the billboard network manager displays the synchronized advertisements and video games, and continues to track the volume of the users in the area. If the volume of users is not appropriate for synchronized advertisements and video games, then the billboard network management reconfigures synchronized billboard content for more appropriate advertisements and video games by one of randomly changing a content, and propagating and extending through synchronized billboards a particular content of some billboard section that brought more interest from the users.

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