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US Patent 12128289 Embedding a trainer in virtual reality (VR) environment using chroma-keying

Patent 12128289 was granted and assigned to Liteboxer Technologies, Inc. on October, 2024 by the United States Patent and Trademark Office.

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Is a
Patent
Patent
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Patent attributes

Patent Applicant
Liteboxer Technologies, Inc.
Liteboxer Technologies, Inc.
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Current Assignee
Liteboxer Technologies, Inc.
Liteboxer Technologies, Inc.
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
121282890
Patent Inventor Names
Blair Stewart0
Jeffrey W. Morin0
Andrew J. Rollins0
Rafael E. Alam0
Gabriel LaForge0
Date of Patent
October 29, 2024
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Patent Application Number
180931910
Date Filed
January 4, 2023
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Patent Citations
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US Patent 10811055 Method and system for real time synchronization of video playback with user motion
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US Patent 11213733 Surface interactions in a virtual reality (VR) environment
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US Patent 11503263 Chroma key and presentation system, method, and kit
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US Patent 11495001 Chroma key content management systems and methods
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US Patent 7864168 Virtual reality movement system
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US Patent 9210401 Projected visual cues for guiding physical movement
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US Patent 9358456 Dance competition game
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US Patent 10124227 Interactive exercise and training system
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...
Patent Primary Examiner
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Yu Chen
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CPC Code
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A63B 2071/0666
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G06F 3/011
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A63B 71/0622
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A63B 2071/0636
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G06F 3/005
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Patent abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience. According to this disclosure, a chroma-keyed trainer is embedded in the VR environment for use in workouts. This creates the illusion that the trainer is with the user in the virtual room. To create this effect, the trainer is filmed using a chroma key setup (e.g., a green screen background) and with standard cameras. The video is used in the headset with the keyed color (green) removed. As the training video is rendered, a set of virtual reality (VR) events that have been synchronized to movements of the trainer in the training video are output to the user so that the trainer actively participates in the workout with the user.

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