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US Patent 11992768 Enhanced pose generation based on generative modeling

Patent 11992768 was granted and assigned to Electronic Arts on May, 2024 by the United States Patent and Trademark Office.

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Is a
Patent
Patent
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Patent attributes

Patent Applicant
Electronic Arts
Electronic Arts
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Current Assignee
Electronic Arts
Electronic Arts
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
119927680
Patent Inventor Names
Elaheh Akhoundi0
Date of Patent
May 28, 2024
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Patent Application Number
183161280
Date Filed
May 11, 2023
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Patent Citations
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US Patent 8100770 Game controller, storage medium storing game program, and game apparatus
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US Patent 8142282 Console integrated downloadable game service
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US Patent 8154544 User specified contact deformations for computer graphics
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US Patent 8207971 Controlling animated character expressions
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US Patent 8267764 Wagering game having enhancements to queued outcomes
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US Patent 8281281 Setting level of detail transition points
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US Patent 8395626 Method and system for interactive simulation of materials
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US Patent 8398476 Electronic game, such as a computer game involving removing pegs
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...
Patent Primary Examiner
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Kevin Ky
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CPC Code
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G06V 10/82
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G06V 40/23
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Patent abstract

Systems and methods are provided for enhanced pose generation based on generative modeling. An example method includes accessing an autoencoder trained based on poses of real-world persons, each pose being defined based on location information associated with joints, with the autoencoder being trained to map an input pose to a feature encoding associated with a latent feature space. Information identifying, at least, a first pose and a second pose associated with a character configured for inclusion in an in-game world is obtained via user input, with each of the poses being defined based on location information associated with the joints and with the joints being included on a skeleton associated with the character. Feature encodings associated with the first pose and the second pose are generated based on the autoencoder. Output poses are generated based on transition information associated with the first pose and the second pose.

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