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US Patent 11887494 Generating a virtual reality learning environment

Patent 11887494 was granted and assigned to Enduvo, Inc. on January, 2024 by the United States Patent and Trademark Office.

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Is a
Patent
Patent
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Patent attributes

Patent Applicant
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Enduvo, Inc.
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Current Assignee
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Enduvo, Inc.
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
118874940
Patent Inventor Names
Steven J. Garrou0
Joseph Thomas Tieu0
Gary W. Grube0
Matthew Bramlet0
Justin Douglas Drawz0
Date of Patent
January 30, 2024
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Patent Application Number
177446990
Date Filed
May 15, 2022
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Patent Citations
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US Patent 10930066 Systems and methods for using natural language processing (NLP) to automatically generate three-dimensional objects in a virtual space
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US Patent 7733366 Computer network-based, interactive, multimedia learning system and process
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US Patent 8682241 Method and system for improving the quality of teaching through analysis using a virtual teaching device
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US Patent 9179100 Video conferencing method and device thereof
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US Patent 11029819 Systems and methods for semi-automated data transformation and presentation of content through adapted user interface
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Patent Primary Examiner
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Andrew T Chiusano
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CPC Code
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G06T 2219/2004
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G06T 2200/24
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G06T 19/20
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G06T 19/006
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Patent abstract

A method executed by a computing device includes generating a virtual reality environment utilizing first and second sets of object representations by identifying a common illustrative asset based on the first and second set of object representations. The method further includes rendering the common illustrative asset to produce a set of illustrative asset video frames for selecting a common portion of video frames for the virtual reality environment. The method further includes rendering another representation of the first set of object representations to produce a first remaining portion of the video frames and rendering another representation of the second set of object representations to produce a second remaining portion of the video frames. The method further includes linking the common portion, the first remaining portion, and the second remaining portion of the video frames to produce the virtual reality environment.

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