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US Patent 11872468 Sport training method and system and head-mounted VR device

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Contents

Is a
Patent
Patent
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Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
118724680
Patent Inventor Names
Tao Wu0
Date of Patent
January 16, 2024
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Patent Application Number
178830570
Date Filed
August 8, 2022
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Patent Citations
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US Patent 11221493 Virtual reality body suit assembly
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US Patent 11564597 Fitness training system for merging energy expenditure calculations from multiple devices
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US Patent 8503086 System and method for tracking and assessing movement skills in multidimensional space
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US Patent 10136840 Fitness training system for merging energy expenditure calculations from multiple devices
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US Patent 10416755 Motion predictions of overlapping kinematic chains of a skeleton model used to control a computer system
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US Patent 10529137 Machine learning systems and methods for augmenting images
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US Patent 10642344 Manipulating virtual objects with six degree-of-freedom controllers in an augmented and/or virtual reality environment
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US Patent 10705597 Interactive exercise and training system and method
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Patent Primary Examiner
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Motilewa Good Johnson
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CPC Code
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A63B 2071/0638
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G06F 3/011
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G06F 3/012
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A63B 71/0622
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G06F 3/017
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G06T 19/006
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G06F 3/014
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A63B 2071/0636
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Patent abstract

A sport training method and system and a head-mounted VR device are disclosed. The method is performed by a head-mounted VR device. The head-mounted VR device is wirelessly connected to a hand-motion tracker and a foot-motion tracker. The method comprises: displaying a virtual demonstrative action; acquiring 6DOF head-motion data, 6DOF hand-motion data and 6DOF foot-motion data of the user; fusing the 6DOF hand-motion data and the 6DOF foot-motion data with the 6DOF head-motion data; calculating motion data of different parts of a human body according to the data that have been fused; and comparing the motion data of the different parts of the human body obtained by the calculation with standard sport training data of the virtual demonstrative action, and if a degree of similarity is greater than a threshold, determining that an action of a human-body part meets a training standard, and if not, displaying a corresponding prompting message in a virtual reality scene to prompt a human-body part whose action is not standard.

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