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US Patent 11748931 Body animation sharing and remixing

Patent 11748931 was granted and assigned to Snap Inc. on September, 2023 by the United States Patent and Trademark Office.

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Contents

Is a
Patent
Patent

Patent attributes

Patent Applicant
Snap Inc.
Snap Inc.
Current Assignee
Snap Inc.
Snap Inc.
Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
Patent Number
11748931
Patent Inventor Names
Gal Dudovitch
Avihay Assouline
Matan Zohar
Itamar Berger
Date of Patent
September 5, 2023
Patent Application Number
16951921
Date Filed
November 18, 2020
Patent Citations
‌
US Patent 7636755 Multiple avatar personalities
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US Patent 7639251 Method of displaying 3-D avatar and system thereof
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US Patent 7775885 Event-driven alteration of avatars
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US Patent 7859551 Object customization and presentation system
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US Patent 7885931 Apparatus and method for processing a data backup service for use in a mobile terminal
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US Patent 7925703 Graphical interactive interface for immersive online communities
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US Patent 8088044 Interactive athletic equipment system
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US Patent 8095878 Method for spell check based upon target and presence of avatars within a virtual environment
...
Patent Citations Received
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US Patent 12002175 Real-time motion transfer for prosthetic limbs
0
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US Patent 12136158 Body pose estimation
0
Patent Primary Examiner
‌
Jin Ge
CPC Code
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G06T 7/246
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G06T 19/006
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G06T 2200/24
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G06T 2219/024
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H04L 67/38
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G06T 13/40

Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program, and a method for performing operations comprising: receiving, by a client device associated with a first user, a communication from a second user; retrieving, from the communication, a movement vector representing three-dimensional (3D) movement of a set of skeletal joints of the second user; receiving, by the client device associated with the first user, input that selects a 3D avatar; and animating, based on the movement vector, the 3D avatar to mimic the 3D movement of the set of skeletal joints of the second user.

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