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US Patent 11625103 Integration of artificial reality interaction modes

Patent 11625103 was granted and assigned to Meta on April, 2023 by the United States Patent and Trademark Office.

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TimelineTable: Further ResourcesReferences
Is a
Patent
Patent
1

Patent attributes

Patent Applicant
Meta
Meta
1
Current Assignee
Meta
Meta
1
Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
1
Patent Number
116251031
Patent Inventor Names
Hayden Schoen1
Date of Patent
April 11, 2023
1
Patent Application Number
175716711
Date Filed
January 10, 2022
1
Patent Citations
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US Patent 10102676 Information processing apparatus, display apparatus, information processing method, and program
1
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US Patent 10133342 Human-body-gesture-based region and volume selection for HMD
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US Patent 10163001 Method and system for controlling virtual model formed in virtual space
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US Patent 10168873 Virtual interactions for machine control
1
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US Patent 10181218 Virtual affordance sales tool
1
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US Patent 10220303 Gesture-based music game
1
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US Patent 10235807 Building holographic content using holographic tools
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US Patent 10019131 Two-handed object manipulations in virtual reality
1
...
Patent Citations Received
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US Patent 12130967 Integration of artificial reality interaction modes
15
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US Patent 12132983 User interface to select field of view of a camera in a smart glass
16
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US Patent 12096112 User interface to select field of view of a camera in a smart glass
17
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US Patent 11895300 Signaling of information indicating transform kernel set in image coding
18
Patent Primary Examiner
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Mihir K Rayan
1
CPC Code
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G06F 3/04815
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G06F 3/04842
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G06F 3/04847
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G06F 3/011
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G06F 1/1686
1
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G06F 1/163
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G06F 3/013
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G06F 3/012
1
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Aspects of the present disclosure are for an interaction mode system that provides multiple interaction modes in an artificial reality environment with automatic, context-specific transitions between interaction modes. An interaction mode can specify how the interaction mode system determines direction indications and movement within an artificial reality environment and interactions for making selections or performing other actions. In some implementations, the interaction mode system can control at least four interaction modes including a no-hands, 3DoF mode, a no-hands, 6DoF mode, a gaze and gesture mode, and a ray casting mode. The interaction mode system can employ a mapping of interaction mode context factors (e.g., which components are enabled, mode settings, lighting or other environment conditions, current body positions, etc.) to interaction modes to control transitioning between particular interaction modes. The interaction mode system can also provide affordances for signaling a current interaction mode and interaction mode transitions.

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