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US Patent 10220303 Gesture-based music game

Patent 10220303 was granted and assigned to Harmonix Music Systems on March, 2019 by the United States Patent and Trademark Office.

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Is a
Patent
Patent
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Patent attributes

Patent Applicant
Harmonix
Harmonix
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Current Assignee
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Harmonix Music Systems
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
102203030
Patent Inventor Names
Michael Mandel0
Jonathan Mintz0
Mark Sullivan0
Matthew C. Boch0
Brian Hodges Gibson0
Daniel A. Schmidt0
James Gerard Toepel0
Jason Deling Booth0
Date of Patent
March 5, 2019
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Patent Application Number
142148270
Date Filed
March 15, 2014
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Patent Citations Received
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US Patent 12135840 Bimanual gestures for controlling virtual and graphical elements
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US Patent 11468644 Automatic projection type selection in an artificial reality environment
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US Patent 12086324 Micro hand gestures for controlling virtual and graphical elements
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US Patent 12093447 Ephemeral artificial reality experiences
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US Patent 12106440 Environment model with surfaces and per-surface volumes
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US Patent 12108011 Marker-based guided AR experience
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US Patent 12108184 Representing real-world objects with a virtual reality environment
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US Patent 12112530 Execution engine for compositional entity resolution for assistant systems
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Patent Primary Examiner
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Jay Liddle
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Patent abstract

A method including displaying a multi-part visual cue that instructs a player to perform a gesture at a specified time, the multi-part visual cue including a first part indicating the gesture that is to be performed at the specified time, and a second part providing an indication of i) the specified time, and ii) a preparation period before the specified time, wherein the distance between the first and the second parts is variable over time, receiving, from a video camera, position information associated with positions of the player over time, determining a first displacement of the player using the position information, determining whether the first displacement of the player matches a first target displacement criterion associated with the multi-part visual cue, when the first displacement matches the first target displacement criterion within a timing window of the specified time, altering a gameplay characteristic of the video game.

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