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US Patent 11498003 Image rendering method, device, and storage medium

Patent 11498003 was granted and assigned to Tencent on November, 2022 by the United States Patent and Trademark Office.

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Is a
Patent
Patent
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Patent attributes

Current Assignee
Tencent
Tencent
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
114980030
Patent Inventor Names
Yang Qin0
Date of Patent
November 15, 2022
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Patent Application Number
171784370
Date Filed
February 18, 2021
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Patent Citations
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US Patent 10245511 Non transitory computer-readable storage medium and method of controlling a computer
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US Patent 10272337 Non transitory computer-readable storage medium and method of controlling a computer
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US Patent 10307679 Non transitory computer-readable storage medium and method of controlling a computer
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US Patent 10537805 System and method for placing a character animation at a location in a game environment
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US Patent 10593110 Method and device for computing a path in a game scene
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US Patent 10617954 Storage medium, information processing apparatus and control method
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US Patent 10649057 Analysis for quantifying microscopic diffusion anisotropy
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US Patent 10744410 Storage medium, information processing apparatus, image processing method, and information processing system
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Patent Primary Examiner
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David L Lewis
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CPC Code
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G06T 13/60
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G06T 15/005
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G06T 2210/24
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G06T 2210/56
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G06T 13/20
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G06T 13/80
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G06T 15/04
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G06T 15/06
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Aspects of this disclosure provide a method where a normal map corresponding to a target water body region where a dynamic object is located in a next image frame can be acquired based on a water wave map corresponding to the target water body region where the dynamic object is located in a current image frame, and a water wave effect on the target water body region where the dynamic object is located in the next image frame is rendered according to the normal map. On the one hand, through iterative rendering frame by frame, a realistic water wave animation effect can be simulated to make the water surface interaction very natural, providing users with immersive experience. Further, because the water wave rendering is performed only on the target water body region, the complexity is lowered, and the calculation amount is reduced, to better adapt to a mobile terminal application.

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