An interactive baseball gamification system can be facilitated via the use of sensors, data tracking, gamification, and virtualization. A first user can play against a second user in real-time, near real-time, or based on historical user data. Additionally, the first user can be geographically remote from the second user. The interactive baseball gamification system can be used to train baseball players or baseball teams. Alternatively, the interactive baseball gamification system can be used for recreational purposes to pit users against each other.