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US Patent 11433304 Methods of applying virtual world elements into augmented reality

Patent 11433304 was granted and assigned to Wormhole Labs on September, 2022 by the United States Patent and Trademark Office.

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Is a
Patent
Patent
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Patent attributes

Patent Applicant
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Wormhole Labs
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Current Assignee
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Wormhole Labs
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
114333040
Patent Inventor Names
Robert D. Fish0
Curtis Hutten0
Date of Patent
September 6, 2022
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Patent Application Number
172239340
Date Filed
April 6, 2021
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Patent Citations
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US Patent 10228893 Private virtual object handling
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US Patent 10328339 Input controller and corresponding game mechanics for virtual reality systems
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US Patent 10198871 Systems and methods for generating and facilitating access to a personalized augmented rendering of a user
Patent Citations Received
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US Patent 12106440 Environment model with surfaces and per-surface volumes
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US Patent 11935208 Virtual object structures and interrelationships
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US Patent 12026527 World-controlled and application-controlled augments in an artificial-reality environment
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US Patent 12086932 Virtual object structures and interrelationships
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US Patent 12093447 Ephemeral artificial reality experiences
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US Patent 11928308 Augment orchestration in an artificial reality environment
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Patent Primary Examiner
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James S. McClellan
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In a method for providing an augmented reality interface for use by a first real-world human user and a second real-world human user, an augmented reality and virtual reality engine (AR-VR engine) retrieves a first set of user data associated with the first user, wherein the first set of user data is associated with a third-party virtual environment. The AR-VR engine renders a first visual transformation of the first user and an electronic interface through which the second user can interact with at least one of the first visual transformation of the first user and the transformed visual environment. The AR-VR engine detects a change in a virtual object associated with the first user and the third-party virtual environment and identifies a real-world object corresponding to the virtual object using a sensor. The AR-VR engine links the real-world object and the virtual object and renders the change associated with the virtual object onto the real-world object.

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