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US Patent 11257280 Element-based switching of ray casting rules

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Is a
Patent
Patent

Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
Patent Number
11257280
Date of Patent
February 22, 2022
Patent Application Number
16886494
Date Filed
May 28, 2020
Patent Citations
‌
US Patent 10818071 Image-based geometric fusion of multiple depth images using ray casting
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US Patent 10890653 Radar-based gesture enhancement for voice interfaces
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US Patent 10922894 Methodology and system for mapping a virtual human body
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US Patent 10970936 Use of neuromuscular signals to provide enhanced interactions with physical objects in an augmented reality environment
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US Patent 11030237 Method and apparatus for identifying input features for later recognition
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US Patent 11077360 Information processing device, control method of information processing device, and program
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US Patent 10019131 Two-handed object manipulations in virtual reality
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US Patent 10026231 System and method for providing views of virtual content in an augmented reality environment
...
Patent Citations Received
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US Patent 12130967 Integration of artificial reality interaction modes
0
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US Patent 11934628 3D user interface depth forgiveness
0
Patent Primary Examiner
‌
Motilewa Good Johnson
Patent abstract

Elements in an artificial reality environment (e.g., objects or volumes) can be assigned different ray casting rules. In response to detecting a corresponding trigger, such as the user entering the volume or interacting with the object, the ray casting rules associated with that element can be implemented. Implementing the ray casting rules can control aspects of the ray such as the ray's shape, size, effects of the ray, where a ray originates, whether the ray is directed along a particular plane, or how rays are controlled. In some cases, an artificial reality system can cast multiple rays at the same time, which are controlled by the same feature of a user. Using priority rules (e.g., weighting factors, hierarchies, filters, etc.), the artificial reality system can determine which ray is primary, allowing the user to use the primary ray to interact with elements.

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