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US Patent 11256336 Integration of artificial reality interaction modes

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Is a
Patent
Patent
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Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
112563360
Patent Inventor Names
Hayden Schoen0
Date of Patent
February 22, 2022
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Patent Application Number
169157400
Date Filed
June 29, 2020
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Patent Citations
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US Patent 10102676 Information processing apparatus, display apparatus, information processing method, and program
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US Patent 10726266 Virtualization of tangible interface objects
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US Patent 10802600 Virtual interactions at a distance
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US Patent 10818071 Image-based geometric fusion of multiple depth images using ray casting
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US Patent 10818088 Virtual barrier objects
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US Patent 10824247 Head-coupled kinematic template matching for predicting 3D ray cursors
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US Patent 10890653 Radar-based gesture enhancement for voice interfaces
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US Patent 10922894 Methodology and system for mapping a virtual human body
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Patent Citations Received
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US Patent 12130967 Integration of artificial reality interaction modes
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US Patent 11635808 Rendering information in a gaze tracking device on controllable devices in a field of view to remotely control
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US Patent 11637999 Metering for display modes in artificial reality
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US Patent 11625103 Integration of artificial reality interaction modes
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US Patent 11972040 Posture-based virtual space configurations
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US Patent 11609625 Posture-based virtual space configurations
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Patent Primary Examiner
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Mihir K Rayan
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Patent abstract

Aspects of the present disclosure are for an interaction mode system that provides multiple interaction modes in an artificial reality environment with automatic, context-specific transitions between interaction modes. An interaction mode can specify how the interaction mode system determines direction indications and movement within an artificial reality environment and interactions for making selections or performing other actions. In some implementations, the interaction mode system can control at least four interaction modes including a no-hands, 3DoF mode, a no-hands, 6DoF mode, a gaze and gesture mode, and a ray casting mode. The interaction mode system can employ a mapping of interaction mode context factors (e.g., which components are enabled, mode settings, lighting or other environment conditions, current body positions, etc.) to interaction modes to control transitioning between particular interaction modes. The interaction mode system can also provide affordances for signaling a current interaction mode and interaction mode transitions.

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