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US Patent 10482462 Automatic teller machine game-based authentication functionality

Patent 10482462 was granted and assigned to Wells Fargo on November, 2019 by the United States Patent and Trademark Office.

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Patent abstractTimelineTable: Further ResourcesReferences
Is a
Patent
Patent
1

Patent attributes

Patent Applicant
Wells Fargo
Wells Fargo
1
Current Assignee
Wells Fargo
Wells Fargo
1
Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
1
Patent Number
104824621
Patent Inventor Names
Andrew J. Garner, IV1
Kourtney Eidam1
Michael Thomas Duke1
Date of Patent
November 19, 2019
1
Patent Application Number
151615431
Date Filed
May 23, 2016
1
Patent Citations Received
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US Patent 11966905 Savings education and management system
2
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US Patent 11682033 Multi-tenant loyalty program configuration platform for closed loop reward redemption
3
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US Patent 11328047 Gamified challenge to detect a non-human user
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US Patent 11349833 Multi-factor authentication utilizing device pairing
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US Patent 11354395 Authentication method for a computing device using interactive game board and game piece images
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US Patent 11386445 Systems and methods for determining and providing non-financial benefits on a subscription basis
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US Patent 11941656 Multi-tenant loyalty program configuration platform for closed loop reward redemption
10
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US Patent 11238422 Automatic teller machine game-based transaction functionality
...
Patent Primary Examiner
‌
Paultep Savusdiphol
1
Patent abstract

In an example, a method for implementing gamification in user authentication operations for a customer financial transaction device such as an automatic teller machine (ATM) or kiosk may be provided to improve security and enable enhanced electronic display and user interface features. In one example, the electronic operations for implementing gamification may include associated actions in a user interface authentication screen with defined gamification functions, receiving and evaluating input in the user interface authentication screen, and enabling or performing certain authentication actions based on an expected gamification action. In further examples, the gamification may be implemented based on themes for the user interface that match entertainment themes, individual games, or customizations to graphical and text content established by the user.

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