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US Patent 10242484 UV mapping and compression

Patent 10242484 was granted and assigned to 8i (virtual reality) on March, 2019 by the United States Patent and Trademark Office.

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Patent abstractTimelineTable: Further ResourcesReferences
Is a
Patent
Patent

Patent attributes

Patent Applicant
8i (virtual reality)
8i (virtual reality)
Current Assignee
8i (virtual reality)
8i (virtual reality)
Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
Patent Number
10242484
Patent Inventor Names
Philip A. Chou12
Eugene Joseph d'Eon12
Gianluca Cernigliaro12
Date of Patent
March 26, 2019
Patent Application Number
15786298
Date Filed
October 17, 2017
Patent Citations Received
‌
US Patent 11842443 Rendering three-dimensional objects utilizing sharp tessellation
1
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US Patent 11593992 Rendering three-dimensional objects utilizing sharp tessellation
‌
US Patent 11600044 Rendering textures utilizing sharpness maps
‌
US Patent 11270507 Rendering textures utilizing sharp displacement mapping
‌
US Patent 11270564 Systems and methods for textual zone monitoring
‌
US Patent 11837065 Systems and methods for textural zone monitoring
8
‌
US Patent 11461941 Method and apparatus for reducing color leakage artefacts during point cloud color processing
‌
US Patent 10657689 Method and apparatus for point cloud color processing
11
...
Patent Primary Examiner
‌
Samantha (Yuehan) Wang
Patent abstract

A machine can be specially configured to generate one or more atlases that include two-dimensional texture maps and their corresponding UV maps from a three-dimensional object, compress the atlases, decompress the atlases, store the atlases, access the atlases, communicate the atlases, apply the texture maps from the atlases to a three-dimensional model, or otherwise process the atlases, the texture maps, the UV maps, or any suitable combination thereof. The atlases, texture maps, UV maps, or any suitable combination thereof can be generated, compiled or otherwise created by the machine in a manner that is computationally efficient to compress and decompress using video compression and decompression techniques.

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