SBIR/STTR Award attributes
This Second Phase II effort will leverage the existing Standard Space Trainer (SST) Phase III SBIR state-of-the-art research platform to leverage its inherent capabilities as the software engine to support this research effort. SST has a collection of software that provides development support and a common runtime environment for the use of mission specific plug-ins. This reusable SST Architecture includes frameworks, Application Program Interfaces (APIs), and foundational components shared via the SST Software Developer Kit (SDK) and made public to support the independent development of the plug-in. With the use of this technology, the research will focus on the following three components: apply SST training architecture to a distributed network; evaluate user Information Assurance (IA) controls to assess SST training architecture vulnerabilities; and investigate available advanced technology, found primarily in the Simulation Engine II (SE II) game engine, to introduce into the SST training architecture to support missile defense conceptual training. The Second Phase II research effort will focus on the design and development of a missile defense-specific “plug-in” to the core training capabilities developed under previous SBIR efforts, with user-specific modifications as required. Approved for Public Release 19-MDA-10203 (4 Sep 19)