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A63F 13/5372

Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player

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data.epo.org/linked-data/def/cpc/A63F13-5372
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Cooperative Patent Classification
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A63F 13/537
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