Crowdsourcing techniques may be used to enhance the experience of users viewing and/or listening to content (e.g., live and/or pre-recorded content, such as movies, sporting events, etc.). A server device may analyze audio, captured by multiple user devices, in order to determine trigger points, in the content. The trigger point may be a time point in the content, at which the captured audio, received from multiple user devices, should be played by subsequent user devices that play back the content.