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BioWare

BioWare

BioWare is a canadian computer game development company founded in 1995 by Ray Muzyka, Greg Zeschuk, Trent Oster and Brent Oster.

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Edits on 19 Feb, 2022
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Liam Horvest
edited on 19 Feb, 2022
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BioWare

Video game developer

A Canadian computer game development company.

Article

BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts.

BioWare specializes in role-playing video games, and achieved recognition for developing highly praised and successful licensed franchises: Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic. They proceeded to make several other successful games based on original intellectual property: Jade Empire, the Mass Effect series, and the Dragon Age series. In 2011, BioWare launched their first massively multiplayer online role-playing game, Star Wars: The Old Republic.

History
Foundation

BioWare was founded by Ray Muzyka and Greg Zeschuk, alongside Trent Oster, his brother Brent, Zeschuk's cousin Marcel, and Augustine Yip. Of the founding team, Muzyka, Zeschuk and Yip had recently graduated from medical school at the University of Alberta, and had a background in programming for use in school. Together with Yip, they had created a medical simulation programme. The three also played video games for recreation, eventually deciding to develop their own. Their success in the medical field provided them with the funding they needed to launch a video game company. To make their first game, they pooled their resources, which resulted in capital of $100,000. The company was incorporated on 1 February 1995, though formally launched on 22 May 1995.

1990s: Shattered Steel and Baldur's Gate

Their first game, Shattered Steel, began its life as a proof-of-concept demo, similar to the MechWarrior games. This demo was submitted to ten publishers, seven of whom returned to the company with an offer. A publishing deal for Shattered Steel was eventually signed with Interplay Entertainment. Brent Oster and Trent Oster left BioWare at that time to form Pyrotek Studios, which continued developing Shattered Steel but broke up a year later, with Trent returning to BioWare to finish the game. BioWare's first game was released the following year. Shattered Steel's release was described by IGN as a "modest success" with "decent sales". Two noteworthy points were the deformable terrain (player weapon damage caused craters in the environment) and zone damage (well-aimed gunfire could shoot mounted weapons off enemies). A sequel to Shattered Steel was planned for 1998 but never realized.

BioWare's founders and staff were keenly interested in both computerized and pen-and-paper variants of role-playing games. Their next development project, therefore, was determined to be a role-playing game. When Interplay financed "exploratory development", BioWare presented the publishers with a demo called Battleground: Infinity. Interplay suggested that the demonstrated gameplay engine would be well-suited to the Dungeons & Dragons licence which it had acquired from Strategic Simulations. Accordingly, Infinity was reworked in line with the Dungeons & Dragons ruleset.

...

The result was Baldur's Gate, with a development cycle of three years. During this time, the three doctors continued to practice medicine. The demands of development later prompted Muzyka and Zeschuck to leave medicine and move into full-time development. Augustine Yip decided to continue with his medical practice. Baldur's Gate sold more than two million copies after its release, nearly matching the sales of Diablo. Following the success of Baldur's Gate, the Infinity Engine was used for the games Planescape: Torment and the Icewind Dale series. The success of Baldur's Gate was followed by an expansion pack for the game: Tales of the Sword Coast.

Table

Name
Role
LinkedIn

Augustine Yip

Founders

Brent Oster

Founders

Greg Zeschuk

Founders

Marcel Zeschuk

Founders

Ray Muzyka

Founders

Table

Company
CEO
Location
Products/Services

Waystone Games

MOBA Games

Table

Title
Author
Link
Type
Date

BIOWARE -- Life.ru

https://life.ru/t/bioware

Web

www.BioWare.ru

https://www.bioware.ru/

Web

January 6, 2022

Table

Title
Date
Link

Bioware Interview: Patrick Weekes - Making Flawed Characters - Tali'Zorah vas Normandy

January 2, 2017

https://www.youtube.com/watch?v=_K7XqYm8XnE

Mass Effect + Dragon Age - Bioware Interview!

September 1, 2013

https://www.youtube.com/watch?v=AekFwSQdQ_0

Infobox
Is a
Company
Company
Founder
Brent Oster
Brent Oster
Facebook
https://www.facebook.com/BioWare/
Twitter
https://twitter.com/bioware
Instagram
https://www.instagram.com/biowarebase/
Legal name
BioWare
Spun out from
Electronic Arts
Electronic Arts
Number of Employees (ranges)
500 – 999
Number of employees
800
Full address
USA: Austin, Texas
Investors
Electronic Arts
Electronic Arts
Founded date
February 1, 1995
Competitors
Ubisoft
Ubisoft
Products
Dragon Age: Origins
Dragon Age: Origins
Mass Effect 3
Mass Effect 3
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic
‌
Shadow Realms
Timeline

February 19, 2022

It was created on the first of February 1995

January 6, 2022

On September 20, 2015, Drew Karpyshyn returns to BioWare.

January 6, 2022

On March 2, 2018, Drew Karpyshyn left the studio again.

January 6, 2022

On August 8, 2014, Casey Hudson left the studio

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