Log in
Enquire now
IRacing.com

IRacing.com

Video game

OverviewStructured DataIssuesContributors

Contents

iracing.com
Is a
Software
Software

Software attributes

Community Forum
forums.iracing.com
First Release
August 26, 2008
Latest Release
September 8, 2021
Created/Discovered by
‌
iRacing.com Motorsport Simulations
Industry
Video game
Video game
Gaming
Gaming
Online gaming
Online gaming
Video game industry
Video game industry

Other attributes

Competitors
Need for Speed
Need for Speed
Need For Speed Undergrond
Need For Speed Undergrond
Need for Speed Heat
Need for Speed Heat
Need for Speed Rivals
Need for Speed Rivals
Asphalt Nitro
Asphalt Nitro
Genre
‌
Racing
Location
Chelmsford, Massachusetts
Chelmsford, Massachusetts
Platform
Microsoft Windows
Microsoft Windows

iRacing is a subscription-based online racing simulation video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. The game simulates real world cars, tracks, and racing events, and enforces rules of conduct modeled on real auto racing events.[1][2][3]

Gameplay

iRacing primarily focuses on creating an environment in game that will mimic real-life driving close as possible, including the use of LIDAR-scanned cars and tracks.[1][4] Without special settings either set in a custom session or by administrators, players are confined to a cockpit-only view when driving, in contrast to other popular sim racing games like Gran Turismo or Assetto Corsa.

iRacing offers a day-night-cycle, offering more dynamic racing due to temperature variation and limited sight at night.[5]

It provides support for racing wheels and gamepads alike, but it is generally recommended to use a racing wheel, support for adaptive controls used by players with physical challenges is also included.[6]iRacing also supports the use of VR headsets.[7]

iRacing.com released AI capable driving in late 2019,[8] which continues to see more tracks and cars added to AI capability as the releases of the game go on.[9]

The game also has a rather realistic visual damage physics if the modders have paid attention to it. The behavior of the car is immediately altered, slightly or strongly, depending on the seriousness of the accident. For example, a shock that distorted the right front suspension will force the player to keep the steering wheel turned to the left, so that the car stays in a straight line. The pit-stop cutscenes are also realistic, and differ from one category to another (you don't change the wheels of a NASCAR car like those of a Formula 1 car!). On the other hand, the damage cannot be repaired at the pits, except in a minor way (change of front wing for the single-seater categories without fairing).

A player eliminated for disqualification or accident finds himself at his stand, and can attend the race as a spectator. During the event itself, a spectator can view footage recorded earlier, for example, his own accident or the causes of his disqualification, and see it from a large number of angles.

During the race, a track engineer informs the driver by radio, telling him if a car is near him ("Car left"). Only available in English, the engineer can also inform the driver about the time separating him from the previous or following car, as well as the general condition of the car, tires and engine. Engineer information is captioned in red at the bottom of the screen.

Timeline

No Timeline data yet.

Further Resources

Title
Author
Link
Type
Date
No Further Resources data yet.

References

Find more entities like IRacing.com

Use the Golden Query Tool to find similar entities by any field in the Knowledge Graph, including industry, location, and more.
Open Query Tool
Access by API
Golden Query Tool
Golden logo

Company

  • Home
  • Pricing
  • Enterprise

Legal

  • Terms of Service
  • Enterprise Terms of Service
  • Privacy Policy

Help

  • Help center
  • API Documentation
  • Contact Us
By using this site, you agree to our Terms of Service.