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Virtual goods and services

Virtual goods and services are non-physical objects and services which can be purchased and used online within virtual games and communities.

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Wikidata ID
Q10585208

Virtual goods are intangible non-physical virtual objects that are commonly used in virtual online communities and games. Virtual goods are a distinct category from digital goods because they do not share a relationship with the physical world; and are exclusive to the virtual world. Examples of virtual goods include digital avatars, fashion accessories for virtual characters, tools characters use in virtual worlds, virtual currencies for use in virtual environments, virtual gifts, virtual collectibles, and virtual services that can be bought using virtual currencies.

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Further Resources

Title
Author
Link
Type
Date

11 Examples of Virtual Goods

John Spacey

https://simplicable.com/new/virtual-goods

Web

5 lessons from the $15 billion virtual goods economy

Alon Bonder

https://venturebeat.com/2016/12/25/5-lessons-from-the-15-billion-virtual-goods-economy/

Web

Virtual Good

Investopedia staff

https://www.investopedia.com/terms/v/virtual-good.asp

Web

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