Cities: Skylines is a 2015 city-building game developed by Colossal OrderColossal Order and published by Paradox InteractiveParadox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. Players work to maintain various elements of the city, including its budget, health, employment, and pollution levels. Players are also able to maintain a city in a sandbox mode, which provides more creative freedom for the player.
Cities: Skylines is a progression of development from Colossal Order's previous Cities in Motion titles, which focused on designing effective transportation systems. While the developers felt they had the technical expertise to expand to a full city simulation game, their publisher Paradox held off on the idea, fearing the market dominance of SimCitySimCity. After the critical failure of the 2013 SimCity game, however, Paradox greenlit the title. The developer's goal was to create a game engine capable of simulating the daily routines of nearly a million unique citizens, while presenting this to the player in a simple way, allowing the player to easily understand various problems in their city's design. This includes realistic traffic congestion, and the effects of congestion on city services and districts. Since the game's release, various expansions and other DLC have been released for the game. The game also has built-in support for user-generated content.
The game was first released for the WindowsWindows, macOSmacOS, and Linux Linux operating systems in March 2015, with ports to the Xbox OneXbox One and PlayStation 4PlayStation 4 game consoles being released in 2017 and for the Nintendo SwitchNintendo Switch in September 2018 developed by Tantalus MediaTantalus Media. The game received favourable reviews from critics, and was a commercial success, with more than six million copies sold on all platforms as of March 2019.
2016role-playing video game
Divinity: Original Sin II is a role-playing video game developed and published by Larian Studios. The sequel to 2014's Divinity: Original Sin, it was released for Microsoft Windows in September 2017, for PlayStation 4 and Xbox One in August 2018, for macOS in January 2019, Nintendo Switch in September 2019, and iPadOS in May 2021. The game was a critical and commercial success, with it selling over a million copies in two months and being cited as one of the best role-playing games of all time, with praise given to its combat complexity and interactivity.
Gameplay
As with Divinity: Original Sin, players can play solo or with up to three others in their party. Several pre-made characters with backstories are available to the player. Players are also able to create a custom character and choose their stats, race, gender, and origin story at the start of the game. Unlike the original game, players are also given the possibility to create an undead character of one of the available races. They can recruit up to three companions to assist them although mods in the Steam Workshop exist which increase the maximum number of party companions. All companions are fully playable, and will potentially have different interactions with the environment and NPCs than the player character. Players are able to split up and individually control their party members, leading to potentially complex battle tactics and role-playing opportunities. The game features both online and local multiplayer modes, both competitive and cooperative. A skill crafting system allows players to mix and change their skills. The game also features a competitive multiplayer mode, where players are divided into two different teams and fight against each other in an arena map.
free-to-play online-only multiplayer first-person shooter video game
Destiny 2 (also known as Destiny 2: New Light) is a free-to-play online-only multiplayer first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for the PlayStation 4, Xbox One, and Microsoft Windows platforms. It became free-to-play, utilizing the games as a service model, under the New Light title on October 1, 2019, followed by the game's release on Stadia the following month, and then the PlayStation 5 and Xbox Series X/S platforms in November 2020. The game was published by Activision until December 31, 2018, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's Destiny and its subsequent expansions.
Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Like the original, activities in Destiny 2 are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and dungeons and six-player raids. A free roam patrol mode is also available for each destination which feature public events as well as activities not available in the original. These activities have an emphasis on exploration of the destinations and interactions with non-player characters (NPCs); the original Destiny only featured NPCs in social spaces. PvP features objective-based modes, as well as traditional deathmatch game modes.
Players assume the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect humanity from different alien races and combat the looming threat of the Darkness. Like the original Destiny, the game features expansion packs which further the story and adds new content across the game. Year One of Destiny 2 featured two small expansions, Curse of Osiris and Warmind. A third, large expansion, Forsaken, began Year Two with an overhaul on gameplay. The release of the next expansion, Shadowkeep (October 2019) began Year Three. Shadowkeep and future releases are considered standalone releases, not requiring players to own previous premium content. Released alongside this fourth expansion was a version of Destiny 2 called New Light, a free-to-play re-release of Destiny 2, which also included access to the first two expansions. Separate seasonal passes also became available for each season's content. While the main Destiny 2 game has since been free-to-play, all other content requires purchasing.
Year Four saw the biggest overhaul on the game, as nearly half of the game's content from its first three years, including the original base campaign as well as Curse of Osiris and Warmind, were removed from the game and placed into what Bungie calls the Destiny Content Vault. Alongside this change, Year Four began with the fifth expansion, Beyond Light, which introduced the power of Darkness to the players. Bungie described this expansion as the beginning of a new era for the franchise, as it will be followed up by The Witch Queen in early 2022 and Lightfall in early 2023. There will also be a final chapter, The Final Shape, to follow Lightfall to conclude the first saga of Destiny, called the "Light and Darkness Saga," before the beginning of a new saga.
Upon release, Destiny 2 received generally favorable reviews from critics. Praise focused on its improvements, particularly with regards to its initial story, as well as its gameplay, visuals, exploration focus, multiplayer, and public ocassions. Reviews were divided on the recategorization of the weapons, the Leviathan raid, and new modes. Destiny 2 was nominated for and won various awards, such as at The Game Awards 2017 and Game Critics Awards.
cooperative first-person shooter video game
Deep Rock Galactic is a cooperative first-person shooter video game developed by Danish studio Ghost Ship Games and published by Coffee Stain Publishing. Deep Rock Galactic was fully released on May 13, 2020 for Microsoft Windows and Xbox One after spending two years in early access. The game was released on the PlayStation 4 and PlayStation 5 in January 2022, and is currently available to PlayStation Plus subscribers at no additional cost until the end of the month.
Gameplay
Deep Rock Galactic is a 1-4 player cooperative first-person shooter video game in which players work together while exploring destructible procedurally generated cave systems. The game focuses on PvE combat, meaning there is no benefit to killing other players.
Players take on the roles of four space dwarves assigned to various missions, which include many objectives such as mining specific minerals, stealing alien eggs, eliminating targets, or retrieving lost equipment. These are usually the main objective, required to complete the mission. It is also possible to complete a secondary objective (usually collecting other materials or items) to receive extra credits (which are used to improve the player's weapons and abilities of the classes) and experience points (which increase a player's level).
The game takes place underground on Hoxxes IV, a dangerous planet full of minerals, biomes, and bugs. Missions take place in large caverns and tunnels, with varying terrain generation, objectives and enemies depending on the biome and mission type. Players fight insect-like aliens as they attempt to complete the mission objectives and collect materials for crafting.
cooperative first-person shooter video game
open world racing video game
The Crew 2 is a 2018 open world racing video game developed by Ivory Tower and published by Ubisoft for Microsoft Windows, PlayStation 4, Xbox One and Stadia. It is the sequel to 2014's The Crew. It features a persistent open world environment for free-roaming across a scaled-down recreation of the United States. The game allows players to control a variety of vehicles including cars, motorcycles, boats, and airplanes.
Gameplay
Similar to its predecessor, The Crew 2 is a racing game. In the game, players assume control of a racer who is trying to work their way to become successful in multiple vehicular racing disciplines. It features a persistent open world environment for racing and free-roaming across a scaled-down recreation of the contiguous United States. In addition to cars, players can control other kinds of vehicles, including airplanes, motorcycles, and powerboats. Each vehicle has its own control physics, meaning that game play is different when players are controlling different types of vehicles. Players can switch between controlling air, land and sea vehicles instantly. The game features four different hub worlds, with each having their own theme and playstyle. These themes include off-road, street racing, pro racing, and free-style. Similar to the first will place a huge emphasis on multiplayer. It also features a cooperative multiplayer mode, which allows players to join any events besides "boss" events together. This mode can also be played solo with artificial intelligence. As with the previous title, The Crew 2 requires a constant internet connection to play.
The game's downloadable content, known as "The Motorpass", adds additional vehicles and vanity items.
Videoracing video game
The Crew is an online-only racing video game developed by Ivory Tower and Ubisoft Reflections and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One, with an Xbox 360 port developed by Asobo Studio. It features a persistent open world environment for free-roaming across a scaled-down recreation of the United States and includes both role-playing and large-scale multiplayer elements.
The Crew received a mixed reception upon release. Critics praised the game's world design but criticized the always-online aspect, which created technical glitches and other issues, the difficult-to-understand user interface, and the presence of microtransactions. The game shipped two million copies by January 1, 2015. The first expansion, titled The Crew: Wild Run, was released on November 17, 2015. The second expansion, entitled The Crew: Calling All Units, was announced at Gamescom 2016 and released on November 29, 2016. A sequel, The Crew 2, was released worldwide on June 29, 2018.
Gameplay
The Crew is a racing game set in a persistent open world environment for free-roaming across a scaled-down recreation of the contiguous United States.[4] The map is split into five regions: The Midwest, East Coast, The South, Mountain States, and West Coast. Each region has its own unique geographical features. Six main cities (one in each region, two in the Midwest) are featured in the game: Detroit and Chicago in the Midwest, New York City on the East Coast, Miami in The South, Las Vegas in the Mountain States, and Los Angeles on the West Coast. Various other cities, namely St. Louis, Washington, D.C., New Orleans, Dallas, Salt Lake City, Santa Fe, San Francisco, and Seattle, are also featured in the game. Over thirty smaller cities and towns line the countryside, such as Nashville, Norfolk and others. It takes approximately 45 minutes in real time to drive from coast to coast in-game.
The Single-player campaign is up to 20 hours long, and entails infiltrating criminal groups with protagonist Alex Taylor (Troy Baker). Players can also participate in mini-games called skills challenges that are peppered across the world. They are triggered when a player drives through them and involve completing challenges such as weaving through gates and staying as close to a racing line as possible for a period of time. Players' scores are automatically saved so friends can try and beat their scores, in similar fashion to how Autolog works in games of the Need for Speed franchise. Missions can be played alone, with friends, or with online co-op matchmaking. The multiplayer mode lets a maximum of eight players to compete in races and other gametypes. There are no in-game loading screens or pauses. Players can also build cars with a tie-in app for iOS and Android.
The Crew creative director Julian Gerighty has called the game a role-playing game with large-scale multiplayer elements.The multiplayer is not separate from the single-player. Players can form "crews" to race together or against ghost records.
The game requires a constant internet connection to play.
City-building video game
Cities: Skylines is a 2015 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. Players work to maintain various elements of the city, including its budget, health, employment, and pollution levels. Players are also able to maintain a city in a sandbox mode, which provides more creative freedom for the player.
Cities: Skylines is a progression of development from Colossal Order's previous Cities in Motion titles, which focused on designing effective transportation systems. While the developers felt they had the technical expertise to expand to a full city simulation game, their publisher Paradox held off on the idea, fearing the market dominance of SimCity. After the critical failure of the 2013 SimCity game, however, Paradox greenlit the title. The developer's goal was to create a game engine capable of simulating the daily routines of nearly a million unique citizens, while presenting this to the player in a simple way, allowing the player to easily understand various problems in their city's design. This includes realistic traffic congestion, and the effects of congestion on city services and districts. Since the game's release, various expansions and other DLC have been released for the game. The game also has built-in support for user-generated content.
The game was first released for the Windows, macOS, and Linux operating systems in March 2015, with ports to the Xbox One and PlayStation 4 game consoles being released in 2017 and for the Nintendo Switch in September 2018 developed by Tantalus Media. The game received favourable reviews from critics, and was a commercial success, with more than six million copies sold on all platforms as of March 2019.
multiplayer hack and slash action video game
Chivalry 2 is a 2021 multiplayer hack and slash action video game developed by Torn Banner Studios and published by Tripwire Interactive. The sequel to Chivalry: Medieval Warfare (2012), the game was released on June 8, 2021 for Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S.
Gameplay
Chivalry 2 is an action game played from either first-person or third-person perspective. In the game, players are equipped with various medieval melee weapons such as sledgehammers, long swords and battle axes, though they can also use bows and arrows. New weapons can be found in weapon caches in a map. Players have three basic melee attack patterns: horizontal slash, vertical slash, and a stab, which can be chained together. Players also need to block hostile attacks, and with the right timing, they can stagger their opponents and parry their attacks. Players must be aware of how they swing their weapons, as friendly fire may occur following an unplanned strike. Players can also pick up the dismembered limbs of their opponents and use them as weapons. They can also throw their melee weapons at their enemies, though this may leave the player defenceless.
All team-based modes pit the Agatha Knights, who wear blue and white, and the Mason Order, who wear red and black, against each other. The game includes team deathmatch and a team objective mode, which supports a maximum of 64 players, as well as a free-for-all deathmatch mode. In team objective mode, one group must break into the opposite team's castle and, depending on the map, destroy an ultimate objective, escort a "hero" to a safe zone, eliminate the enemy "hero", or kill all remaining enemy players, while another group is tasked to defend the castle. The battle is divided into various phases, with each phase having their own unique objectives. On certain maps, once attacking players successfully storm the castle, the top players in either the attacking or defending team (depending on the map) can become the "hero" and gain various gameplay perks. Each phase of the battle is timed, and if the invaders fail to complete the objectives within the time period, the defenders win the match.
A "brawl mode" was introduced on October 26, 2021 that is essentially a free-for-all mode of up to 40 players allowing strictly the use of unconventional weapons such as a fish, chair, bottles, a rolling pin, bread and a turkey leg.
multiplayer hack and slash action video game
shooter-looter game
Borderlands 3 is an action role-playing first-person shooter video game developed by Gearbox Software and published by 2K Games. It is a sequel to 2012's Borderlands 2, and the fourth entry in the main Borderlands series. Borderlands 3 was released on 13 September 2019 for Microsoft Windows, PlayStation 4, Xbox One and on 30 October 2019 for Apple macOS. A Stadia port was released on 17 December 2019. Versions for the Xbox Series X and Series S and PlayStation 5 including free upgrades for users on the prior console versions were released on 10 and 12 November 2020, respectively.
Players complete quests and side missions, in single-player or multiplayer, as one of four classes. When killed, enemies may drop weapons and gear which can be equipped. New abilities are unlocked as the player gains experience. The plot is centered on four new Vault Hunters recruited by the Crimson Raiders of Pandora to stop twins Troy and Tyreen Calypso and their insane cult followers from harnessing the power of the alien Vaults spread across the galaxy.
Upon release, Borderlands 3 received generally favorable reviews, though some criticized the lack of innovation, technical issues, and storytelling. The initial sales of the game were the highest of the Borderlands series: more than five million copies were sold in five days.
Gameplay
Borderlands 3 is a first-person loot shooter. Players, either playing alone or in parties of up to four people, make a character from one of the four classes available, and take on various missions given out by non-playable characters (NPCs) and at bounty boards to gain experience, in-game monetary rewards, and reward items. Players can also gain these items by defeating enemies throughout the game. As the player gains level, they gain skill points to allocate across a skill tree. The game introduces four new playable characters: Amara, a "Siren" who summons ethereal fists; Moze, a young "Gunner" who rides the mecha Iron Bear; Zane, an "Operative" with a variety of gadgets; and FL4K, a robot "Beastmaster" who summons creatures to aid in fights. Unlike previous Borderlands games where each character had only one unique skill that operates on a cooldown, each character in the new game can unlock three unique skills, though only one (or in Zane's case, two) can be equipped at a time, greatly expanding the number of potential character builds a player can make.
Borderlands 3 shares the same core loop with previous games around taking on missions, defeating enemies, and obtaining loot from fallen foes or special chests, most often in the form of procedurally generated weapons to vary in damage, range, ammo capacity, and other special perks, giving the game "over one billion guns". Perks can include elemental effects, such as damaging the foes with fire, ice, or electricity, or may possess alternative firing behavior, among other visual differences. In Borderlands 2, some weapons had "slag" elemental, which coated the enemy for a short period and made them extremely vulnerable to a subsequent elemental attack from a different element. Slag weapons have been replaced with radiation; the coating and subsequent vulnerability remains the same as slag, but radiation damage will also hurt enemies over time on its own and can potentially spread to other enemies.[6] The in-game manufacture of the guns also plays a larger role in the type of perks a weapon can have. Tediore guns can be thrown when empty and create additional effects, Atlas have tracking bullets to hunt down enemies in cover, and Hyperion can have shields that absorb damage and use that for other purposes such as healing as well as having a reverse recoil mechanic. Other randomly-generated items include class modifiers, grenade modifiers, shield kits and relics. When playing with others, Borderlands 3's loot can be generated on a per-server basis, meaning that players must split the loot, but new to the series, players can also have loot generated on a per-player basis so that each player gains the same loot, scaled for their character level. This option also exists for the enemies seen in game; by default enemies only scale with the player-character's level that is operating the server, but when enabled, each player sees enemies that match their individual levels.
Besides character skills and weapons, player-characters have new combat maneuvers and abilities, such as crouch-sliding influenced by the mechanic in Titanfall and Apex Legends, and wall-mounting to climb up over short heights. Players and their enemies can take cover behind short barriers which can be destroyed after continued weapon onslaught.
While the game starts on the planet Pandora, the player early on gains access to a spacecraft, Sanctuary III, which serves as a central hub between missions, and is used to set destinations for new planets where possible Vaults have been identified. While aboard Sanctuary III, players can manage their inventory, recover guns they had left on the field, redo their skill tree, purchase new guns and upgrades, and take on optional missions. Borderlands 3 has integration with Twitch streams; viewers can explore the streamer's inventory and skill tree, and special chests in game will offer the opportunity for viewers to receive the same gun/item that the stream finds via way of a Shift Code they can enter into their own game, scaled appropriately for their character's level.
Gearbox creative director Paul Sage estimated that players will spend about 35 hours through the main quest line along with some side missions. True Vault Hunter Mode, a type of New Game Plus, allows players to replay the campaign after finishing it with their leveled-up character, fighting more difficult enemies for a chance of better loot. The Badass Rank system from Borderlands 2 will be replaced with a Guardian Rank system, which, by finishing smaller challenges throughout the game, allows players to gain buffs that persist across all their characters. Borderlands 3 will include new post-game challenges. "Circles of Slaughter" found on various planets have players attempt to fight through difficult waves of enemies for higher quality of loot. While downed players can be revived by teammates, if all player-characters die, the match is over and any potential rewards are lost. "Proving Grounds" are a type of raid that must be first discovered by finding hidden markings across the game's worlds. Once discovered, players attempt to defeat all enemies across three areas within 30 minutes to complete the challenge and earn their rewards.A further "Mayhem Mode" randomizes several of the game's campaign elements to further increase the challenge to the player.
shooter-looter game
Action role-playing first-person shooter video game
Borderlands 2 is a 2012 first-person shooter video game developed by Gearbox Software and published by 2K Games. Taking place five years following the events of Borderlands (2009), the game is once again set on the planet of Pandora. The story follows a new group of Vault Hunters who must ally with the Crimson Raiders, a resistance group made up of civilian survivors and guerrilla fighters, to defeat the tyrannical Handsome Jack before he can unlock the power of a new Vault. The game features the ability to explore the in-game world and complete both main missions and optional side quests, either in offline splitscreen, single-player or online cooperative gameplay. Like its predecessor, the game features a procedurally generated loot system which is capable of generating numerous combinations of weapons and other gear.
With the unexpected success of the first game, Gearbox was able to secure a budget of $30–35 million to develop the sequel. Like its predecessor, the game adopted the "concept art style", which features graphics inspired by both photorealistic imagery and comic-book-inspired visuals. The team attempted to address players' feedback from the first game, and recruited Anthony Burch who wrote the game's script which is seven times longer than that of the original game. Among the game's diverse cast of characters, Handsome Jack, the central antagonist, was created to be a charismatic "douche" that mirrors Burch's own personality. Borderlands 2 was released for Windows, PlayStation 3 and Xbox 360 in September 2012, and it was ported to PlayStation 4 and Xbox One as part of The Handsome Collection in March 2014.
The game received extremely positive reviews upon release. Critics generally praised the game's visuals, story, writing, gameplay, and online multiplayer, while criticising its mission design and content fillers. The handheld and the virtual reality versions of the game were regarded to be inferior to the console and PC versions. More than 20 million units were shipped upon release and the game became 2K's most successful release. It was nominated for multiple year-end accolades by several gaming publications. Gearbox supported the game with four add-on campaigns, new characters and five content packs. The game was followed by Borderlands: The Pre-Sequel in October 14, 2014, and Borderlands 3 in September 13, 2019.
Video game
strategy sandbox video game
Besiege is a strategy sandbox video game developed and published by Spiderling Studios. The game was released for Windows, macOS and Linux in February 2020, which followed a five-year long early access phase. A console version for Xbox One and Xbox Series X/S is set to be released in February 2022.
Overview
The game allows players to build outlandish medieval siege engines to pit against castles or armies. Players select from a collection of mechanical parts that can be connected together to build a machine. Each level has a goal, such as "destroy the windmill" or "kill 100 soldiers". Although the goals are relatively simple, the wide variety of possible approaches allows for experimentation.
Despite the medieval theme to the game, players are able to build intricate working models of four-stroke and two-stroke engines and vehicle systems, including computer systems, as well as modern vehicles such as tanks, automobiles, bomber planes, propeller planes, helicopters, airships, and battleships. An update in December 2017 added a level editor and multiplayer capabilities, such as pitting the vehicle creations against each other, or other players attempting to knock down a castle created by another. Later they added advanced build mode which grants the player the possibility to build complicated machines. With these additions, players developed systems to run tournaments similar to the television show BattleBots, pitting their Besiege creations in one-on-one matches with others to try to take the other out.
The game was first released for Linux, OS X and Windows via early access on 28 January 2015 before officially releasing on 18 February 2020.[5] A console version is set to be released for Xbox One and Xbox Series X/S on 10 February 2022. It features reworked user interface, photo mode, and a different Workshop for sharing user creations. However, it does not have the multiplayer or level editor functionality of the PC version.
first-person shooter game
Battlefield 2042 is a first-person shooter game developed by DICE and published by Electronic Arts. It is the seventeenth installment in the Battlefield series, and was released in 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S. Unlike previous games in the series, Battlefield 2042 is solely multiplayer and does not have a single-player campaign. It also features support for cross-platform play, a first in the series. Upon release, Battlefield 2042 received mixed reviews from critics and a negative reception from players.
Gameplay
Similar to its predecessors, Battlefield 2042 is a multiplayer-focused first-person shooter. As the game is set in the near future, it features futuristic weapons and gadgets like deployable turrets and drones, as well as vehicles that players can commandeer. Players can request a vehicle air-drop to any location. The game introduced a "Plus" system which allows players to customize their weapons on the spot. The class system was significantly overhauled. Players can assume control of a specialist who falls under the four traditional Battlefield gameplay classes of Assault, Engineer, Medic, and Recon. These characters can wield all the weapons and gadgets that a player has unlocked. Each operator has their own unique skills and gadgets. For instance, one of the specialists, Emma "Sundance" Rosier, is equipped with a wingsuit, while another, Maria Falck, is equipped with a healing pistol. Levolution and destructive environments from Battlefield 4 return in Battlefield 2042, and extreme weather effects such as tornadoes and sandstorms may affect gameplay. The game featured seven maps at launch.
The game has three main gameplay modes. "All-Out Warfare" encompasses "Breakthrough" and "Conquest", two staple modes of the series. In Conquest, two teams combat against each other to capture control points; once all control points in a sector are captured, the team controls said sector. In Breakthrough, one team must try to capture another team's control points, while another team must defend them. Both modes can be played with and against AI-controlled players. The PC, PS5, and Xbox Series X and Series S versions support matches with up to 128 players, whereas the PS4 and Xbox One versions support up to 64 players. For the first time in the series, Battlefield 2042 features support for cross-platform play with the PC, PlayStation 5, and Xbox Series X/S versions. While the PlayStation 4 and Xbox One versions also support the feature, it is restricted to only players on the two aforementioned platforms.
The second main mode included in the game is a community-driven platform called Battlefield Portal. Portal allows players to create customized multiplayer modes and features select maps from past Battlefield games. In addition, players can modify core gameplay elements such as health, weapon loadouts, and movement through a web-based scripting application.
The third mode is a cooperative multiplayer mode called Hazard Zone. In this mode, players are divided into teams, and they must compete with each other to retrieve and extract data drives from the debris of fallen satellites. These data drives are guarded by enemy combatants controlled by AI-controlled players. Players earn "dark market credits" after successfully extracting a data drive. These credits can be spent on purchasing new weapons and upgrades in this mode.
first-person shooter game
Space-based sandbox adventure game being developed by system era softworks
Astroneer is a sandbox adventure game developed by System Era Softworks. The game was released through early access in December 2016 before a full release in 2019. The player is tasked with colonizing planets, creating structures, and collecting resources. Astroneer has no set goal or storyline, though each planet holds challenges for players to complete.
Astroneer is a sandbox adventure game played from a third-person view. Its open world planets, wherein terraforming can take place, are subject to procedural generation, with the exception of some planet specific resources. The player controls an astronaut (called an astroneer) who navigates on foot, by rover, through teleportation, or by spacecraft.
Craftable items include rovers, buggies, tractors, spaceships, storage silos, atmospheric condensers, research chambers, component smelters, batteries, generators, turbines, and solar panels. For example, ammonium can be converted into hydrazine fuel for an astroneer's spacecraft, or used in its raw form to create a limited-use thruster. When low on oxygen, the astroneer recharges by staying near craftable tethers, which can be chained over long distances to prevent suffocation. As of the game's full release, an "oxygenator" is required to provide extended reach of oxygen when tethering.
Every astroneer has a Terrain Tool, which allows the player to gather resources and reshape the landscape. Resources, such as organic material, quartz, lithium, ammonium, and resin, are neatly packaged by the Terrain Tool into convenient stacks. These stacks can then be snapped into slots on the astroneer's backpack, storage units, research chambers, etc. Certain resources, such as titanite or clay, can be smelted or combined into more advanced materials. The astroneer also has the option to research and craft upgrades to the Terrain Tool, which can be plugged and unplugged at will.
Other than the Terrain Tool, the Backpack is the astroneer's main tool. The Backpack functions as the player's inventory and HUD, with two quick-use slots, eight storage slots, a basic 3D printer, a small internal power supply (shown by a column of yellow segments), and a built-in oxygen tank (shown as a horizontal blue bar). The Terrain Tool, which also has three slots that can be used for storage, hangs from the side of the Backpack when not in use. The Backpack also contains the Research Catalog, which the player uses to unlock new crafting blueprints.
sports car racing simulator
Assetto Corsa Competizione (Italian for "race setup", "competition") is a sports car racing simulator developed by Italian video game developer Kunos Simulazioni. The game focuses on GT3 and GT4 cars and is an officially licensed simulation of the 2018 and 2019 Blancpain GT Series season Sprint and Endurance Cups and the Total 24 Hours of Spa, and is set to serve as a platform for esports.
Kunos Simulazioni announced the game on 21 February 2018 with a planned Steam Early Access release in summer 2018. On 27 July 2018, a 12 September 2018 early access release date and a roadmap with monthly updates until a full release in Q1 2019 was revealed at the Total 24 Hours of Spa 2018 SRO press conference. It was released out of early access on 29 May 2019.
On 11 March 2020 publisher 505 Games and Kunos Simulazioni announced an Xbox One and PlayStation 4 release for 23 June 2020.
At Gamescom 2021, the game was announced for Xbox Series X/S and PlayStation 5 is set to be released on 24 February 2022.
Gameplay
Assetto Corsa Competizione is a racing simulator in which players can drive race cars against AI offline or against other players online. It includes offline career, custom championship, custom races and special events gameplay modes as well as online multiplayer, with session types consisting of Free Practice, Hot Lap, Superpole, Hot Stint, Quick Race (one race up to one hour), Sprint Race Weekend (with up to two practice, two qualifying sessions and two races up to one hour in length) and Endurance Race Weekend (with up to two practice, four qualifying sessions and a top-ten superpole, as well as one or two races each one to twenty-four hours in length). Races can be saved and resumed mid-session in offline modes. Offline grids are automatically selected depending on the series and season selected by the player. Alternatively races can be made into single-make sessions, allowing creation of series such as Porsche Carrera Cup, Lamborghini Super Trofeo or Audi R8 LMS Cup. Car selection in multiplayer is free unless determined through server settings.