Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression—similar to Firelink Shrine from Dark Souls—and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated & close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game will make use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous titles that utilized it. Unlike in Sekiro, resurrection mechanics after in-game death won't be available, however some elements were added to ensure players' progression within the game.
Miyazaki stated that the customization in Elden Ring would be richer, as players will be able to discover different skills through their exploration of the map instead of unlocking skill trees as in Sekiro and differing from the pre-fixed weapon skills of FromSoftware's previous games. These skills are interchangeable with a large variety of weapons which, alongside equipment, magic abilities, and items players can craft using materials found within the world, can be used to customize the player character. The game will also feature summoning mechanics, where players can summon a large variety of collectible spirits hidden throughout the game's world map, including previously defeated enemies, as allies to assist them in battle. Similar to the Souls series, the game's multiplayer will allow other players to be summoned for cooperative play.

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Established in 2002, located in Warsaw (HQ), Kraków and Wrocław, Poland, CD PROJEKT RED was born out of raw passion for video games.
The studio’s founders: Michał Kiciński and Marcin Iwiński, both pioneers in video game distribution in Poland in the 90s, decided to employ their gaming industry experience in video game development. In 2007, The Witcher was born.
After the success of the first installment of the game, the studio set sail for bigger leagues and began working on a sequel. Hitting PC in 2011 and Xbox 360 a year later, The Witcher 2: Assassins of Kings became one of the most critically acclaimed role-playing games in the genre’s contemporary history. What started out as a small, skeleton-crew studio is now a premiere RPG developer, employing over 800 people from all around the world and setting standards for the whole industry in terms of quality of games and the approach to gamers.
What’s most important, we’re still driven by what made us succeed: we take our passion for games and harness it to make the best video games in the world.
CD Projekt RED is a computer game development company based in Poland.

The largest FromSoftware game to-date, #ELDENRING ushers in a new world created by Hidetaka Miyazaki & George R. R. Martin on February 25, 2022 ESRB rating: M
Elden Ring is an action role-playing game created by FromSoftware.
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