November 8, 2022
Career
2006–2013: Early career in Cuba and success in Spain
De Armas' acting career began at the age of 16, when she made her debut in the romantic drama Rose of France with a cameo role[13]. Upon reaching adulthood, she moved to Madrid to develop her career in Spain. There she went through various auditions, and a week later she received one of the main roles in the TV series Black Lagoon, which brought her popularity. After participating in six seasons, Ana made the decision to leave the project in order to focus on her film career. In 2009, she starred in Sex, Parties and Lies, which became the highest grossing Spanish film of that year in the world. In the summer of 2010, de Armas began acting in the historical series Roman Spain. Legend". Despite the success of the series, in the spring of 2011 she decided to leave the project, having played 2 seasons.
2014-2020: Moving to Hollywood and career breakthrough
In 2014, Ana moved to the US to develop her career in Hollywood. She spoke English very poorly and during the first auditions she often "didn't even understand what she was saying"[4]. She spent four months on a full-time English course[14], not wanting to be limited to playing characters written specifically for Latin American actresses[12]. In 2015, she starred in two films with Keanu Reeves at once: in the thriller Who's There and the drama Daughter of God. In the same year, she appeared in the comedy Guys with Guns.
A noticeable rise in the career of the actress occurred after the release of the fantastic thriller "Blade Runner 2049" from director Denis Villeneuve, where Ana played the role of Joy - the beloved of the protagonist. De Armas' performance in this film was highly acclaimed and was hailed as a breakthrough role.
The next breakthrough in her career was the role of nurse Marta Cabrera in the film Knives Out. When the project was first talked about, she was half-hearted about the idea of playing the stereotypical "Hispanic babysitter", but soon realized that her character was "something much more". Tom Shun of The Times remarked, "The film stands out for the performance of its least known member, the Cuban de Armas, who manages the difficult task of making good interesting."[20] Benjamin Lee of The Guardian said that her "striking" performance left "a lasting impression".[21] The film became one of the most discussed in 2019, and was also successful at the box office[22]. De Armas received a Golden Globe nomination for Best Actress – Musical or Comedy,[23] and the cast received the National Board of Film Critics Award for Best Ensemble Cast.
November 8, 2022
Her mother Ana worked in the Human Resources Department of the Ministry of Education[5]. De Armas has an older brother, Javier, who works as a photographer and now lives in New York. In 2020, he was interrogated by the Cuban police because of his critical position regarding one of the Cuban laws, according to which artists must obtain prior permission to hold public and private exhibitions and performances, as well as his connections with artists under government supervision[6 ]. Although Ana grew up with food rationing, fuel shortages and power outages during Cuba's Special Period, she described her childhood as happy.
As a teenager, Ana did not have Internet access and knew little about popular culture outside of Cuba.[8] She was allowed to watch "cartoons for 20 minutes on Saturday and the morning program on Sundays"[9]. Her family did not have a video or DVD player, and she watched Hollywood movies at her friend's house[10]. She memorized and rehearsed monologues in front of a mirror, and at the age of 12 she decided that she wanted to become an actress[11]. In 2002, at the age of 14, she successfully auditioned for the National Theater School of Cuba in Havana and often hitchhiked to school. As a student, she appeared in three films and decided to leave the four-year drama course a few months before her graduation, as Cuban graduates are not allowed to leave the country without completing three years of public service. At the age of 18, having acquired Spanish citizenship through her maternal grandparents, Ana moved to Madrid to further her career.
November 8, 2022
Ana Celia de Armas Caso (Spanish: Ana Celia de Armas Caso; born April 30, 1988, Havana, Cuba) is a Cuban-Spanish actress. She started her career in 2006 in Cuba. After success at home and in Spain, she moved to Hollywood and became famous all over the world thanks to her roles in the films Blade Runner 2049, Knives Out, No Time to Die and Blonde.
early years
Ana Celia de Armas Caso was born April 30, 1988 in Havana, Cuba and raised in the small town of Santa Cruz del Norte[1]. Her maternal grandparents were migrants to Cuba from Spain[2]. Her father, Ramon, worked in various positions, including a bank manager, teacher, school director and deputy mayor of the city [3]. He previously studied philosophy at a Soviet university
November 8, 2022
She began her acting career in 2011. In the same year, she was nominated for the "Copihue de Oro" award in the "Television Model" category[2]. In 2012, she starred in the movie "Aftershock"[3]. In 2013, she appeared in 2 episodes of Hemlock Grove. In 2014, she was nominated for the BloodGuts UK Horror Award in the Best Actress category for her role in Green Hell. She starred in the films "Sex Education" and "Who's There".
On November 8, 2014, she married director Eli Roth[6][7][8][9]. On July 16, 2018, Roth filed for divorce from Izzo after almost four years of marriage.
Filmography
2011 Sorry for your wedding l Que pena tu boda l Lucia Edwards
2012 Aftershock Kylie
2012 Sorry for your family l Que pena tu familia l Lucia Edwards
2012 Instructions for my l funeral Instrucciones Para Mi Funeral l Olympia
2013 I am Victor l I Am Victor l Lena Angles
2013 Hemlock Grove l Brooke Bluebell
2013 Green Hell l The Green Inferno Justine
2014 The Stranger Ana
2014 Sex Education Sex Ed Pilar
2015 Who's There Knock Knock Genesis
2015 Core Robes: Life After the Zombie Apocalypse Lab Coats: Life After the Zombie Apocalypse Alexis
2016 Feed the Beast Pilar Herrera
2016 Black Holidays Holidays Jin
2017 Dimension 404 Dimension 404 Val Hernandez
2018 Without obligation Casual Tatiana
2018 Life Itself Elena Dempsey
2018 The Secret of the House with a Clock The House with a Clock in its Walls mother of Lewis
2018 Where We Go from Here Iris
2019 Once Upon a Time in Hollywood Once Upon a Time in Hollywood Francesca Cappucci
2020 Penny Dreadful: City of Angels Santa Muerte
2021 Tricks Hacks Ruby
November 8, 2022
Lorenza Izzo (Spanish: Lorenza Izzo; born September 19, 1989, Santiago) is a Chilean actress and fashion model.
Biography
Parents - Claudio Izzo and model Rosita Parsons. Lorenza has a sister, Clara.
She began her acting career in 2011. In the same year, she was nominated for the "Copihue de Oro" award in the "Television Model" category[2]. In 2012, she starred in the movie "Aftershock"[3]. In 2013, she appeared in 2 episodes of Hemlock Grove. In 2014, she was nominated for the BloodGuts UK Horror Award in the Best Actress category for her role in Green Hell. She starred in the films "Sex Education" and "Who's There".
On November 8, 2014, she married director Eli Roth[6][7][8][9]. On July 16, 2018, Roth filed for divorce from Izzo after almost four years of marriage.
November 7, 2022
The success of their video led Smosh to be featured in the December 13, 2006 issue of "Person of the Year: You" in Time magazine and Time.com.[7] This inspired them to expand their video repertoire and start making small parodies and skits. In March 2007, a user named Andii2000 re-uploaded the original Pokemon video, as of July 2012 it has over 14.1 million views[8]. Due to the continued success of the channel and Smosh's partnership with YouTube, they recreated the video in November 2010, this time changing the lyrics to avoid further copyright issues.[9]
Success on YouTube: 2006-present
Over the next few years, Smosh became more diverse. They started making short parodies on YouTube like "Food Battle" and "That Damn Neighbor". Smosh continues to grow in popularity and is currently one of the most visited channels on YouTube[10]. In 2009, Smosh prepared a massive redesign of Smosh.com, adding a games section. In January 2010, Smosh launched the "Smosh Pit" blog, consisting of pop culture trivia and comedy scripts. In early 2010, Smosh created the "iShut Up App" for Android mobile phones under a Google sponsorship, which later became an iTunes app. In May 2012, Smosh launched Krogzilla, directed by Corey Edwards, who also wrote The True Story of Little Red Riding Hood, starring John O'Harley.[11] In 2012, Smosh were invited as guests on Ask A Naked Guy.[12] Hickox and Padilla also voiced two Risen in the machinima series Red vs. Blue by Rooster Teeth.
On August 28, 2009, the number of subscribers on the main channel exceeded 1 million.
On July 13, 2012, the number of subscribers on the main channel exceeded 5 million.
January 15, 2013 Smosh became the most watched channel in the world, overtaking Ray William Johnson (RWJ).
On May 26, 2013, the number of subscribers on the main channel exceeded 10 million.
On August 15, 2013, Smosh lost out in terms of the number of subscribers to the Swedish let's player PewDiePie.
Over 1.1 million people subscribed to Smosh in January 2014 (in one month)
April 6, 2015 on the main channel, the number of subscribers exceeded 20 million.
June 8, 2016 Smosh left the top 3 most popular channels in the world, losing to Canadian singer Justin Bieber.
Anthony and Ian now have over 20 million subscribers on their channel, making them the tenth most popular on YouTube after Swedish gamer Felix Kjellberg and Chilean comedian Herman Garmendia.
On June 14, 2017, Anthony decided to leave Smosh.[15]
November 7, 2022
Formation and Pokémon Theme Music Video: 2002–2005
Anthony and Ian met in sixth grade in science class. They became friends, and quickly discovered that they had a talent for comedy. The Smosh project began when Anthony Padilla opened a website in 2002, smosh.com[2], and posted some flash videos there. Later, Ian joined him. In 2005, they opened their own YouTube channel, where they posted several collaborative videos in which they covered soundtracks from Mortal Kombat, Power Rangers, and Teenage Mutant Ninja Turtles.
One of Smosh's first videos was "Pokemon Theme Music Video", released in November 2005. Like their previous videos, it featured singing along with the English opening theme for the Pokémon anime. However, the video instantly became more popular than all their previous videos, receiving 24,700,000 views, and became the most viewed video on YouTube at the time[5][6]. The video held the title for six months but was taken down after the site received a notice from Shogakukan Productions, Ltd claiming the video was infringing copyright.
The success of their video led Smosh to be featured in the December 13, 2006 issue of "Person of the Year: You" in Time magazine and Time.com.[7] This inspired them to expand their video repertoire and start making small parodies and skits. In March 2007, a user named Andii2000 re-uploaded the original Pokemon video, as of July 2012 it has over 14.1 million views[8]. Due to the continued success of the channel and Smosh's partnership with YouTube, they recreated the video in November 2010, this time changing the lyrics to avoid further copyright issues.[9]
November 7, 2022
Smosh is a comedy duo of YouTube fame founded by Daniel Anthony Padilla (born September 16, 1987) and Ian Andrew Hecox (born Ian Andrew Hecox). November 30, 1987)
In 2002, Anthony Padilla launched his website, smosh.com[2]. He was later joined by his friend Ian Hickox. In the fall of 2005, they began uploading videos to YouTube, and soon their channel became one of the most popular on the site, gaining 5 million subscribers by July 2012. And by January 2013, they became the first in terms of the number of subscribers on YouTube, overtaking Ray William Johnson [3]. On August 15, 2013, they lost the championship to the Swedish gamer PewDiePie[4]. At the moment, their YouTube channel has more than 25 million subscribers.
There are currently six Smosh-related channels on YouTube, but only four are active. The main channel, "Smosh", where Ian and Anthony post their skits and other videos, is updated every Friday, with "Behind the Scenes with Smosh" coming out on Sunday. Videos on games appear on Smosh Games. On IanH, the duo puts out third-party series Ian is Bored and Lunchtime with Smosh on Mondays, while guest colleague Mari does Smosh Pit Weekly on Saturdays. The ElSmosh channel uploads episodes with Spanish dubbing, old on Wednesdays and new on Sundays. Shut up! Cartoons” is a channel showing animated videos by different authors, updated on different days of the week. AskCharlie, active from May 2010 to December 2011, hosts the series Ask Charlie, in which an anthropomorphic guinea pig named Charlie answers viewers' questions. "AnthonyPadilla" hosts Anthony's vlog and is rarely updated. On May 26, 2013, the main channel reached over 10 million subscribers. On November 11, 2014, the Smosh France channel was added, where videos with French subtitles are posted.
November 7, 2022
filming
filming
Critics' ratings
Who's There received mostly negative reviews from critics. On review aggregator website Rotten Tomatoes, the film has a rating of 36% based on 69 reviews, with an average rating of 5.2/10. Wrapping up the reviews, the site states, "Who's There cleverly uses a satirical approach to portraying the horror of torture, but lacks effective to overcome his repetitive story or misguided narrative tone.”[12] The film has a Metacritic score of 55 out of 100; The rating is based on data from 20 reviewers and is classified as "mixed or average".[13]
Dread Central, a horror news, interview and review site, awarded it four out of five, stating, "We have a home invasion film for the social media generation (yes, it has social media) which should make you think twice before offering warmth and shelter to a stranger on a dark and stormy night.”[14]
November 7, 2022
filming
On April 4, 2014, Keanu Reeves was added to the cast to play Evan Webber, a happily married family man and architect. The film was filmed in Santiago de Chile. Eli Roth stated that filming in Chile is easier than in the US. Chilean actress Ignacia Allamand also joined the film.
November 7, 2022
Plot
Architect and happy family man Evan Webber (Keanu Reeves) is left alone at home with his dog, Monkey, for the weekend due to work and needing treatment for a shoulder injury. His wife and kids have a planned trip to the beach. His wife Karen, a successful artist, leaves her assistant Lewis in charge of her sculpture to be transferred to an art gallery.
Two women, Genesis (Lorenza Izzo) and Belle (Ana De Armas), knock on Evan's door. He opens the door and they say they are looking for the address of the party. Since they have no means of communication, Evan allows them to use the Internet. The girls feel right at home and Evan plays some of his old vinyl records from his days as a DJ. They then disappear into the bathroom as their driver arrives. Evan tries to convince them to leave, but when they start to force themselves on him, he gives in and has a threesome with them.
After having sex, Evan finds out that his wife's sculpture was trashed by the girls. When Evan threatens to call the police, the girls reveal that they are underage. Vivian, Karen's friend, stops by to see if Evan needs help. Seeing Genesis, Vivian angrily leaves. When Evan threatens to report the break-in, they give up and agree to leave.
He then returns home, cleans up the mess, and tries to get back to his job. As Evan approaches the completion of his project, he hears a crushing noise. He finds a broken frame of his family and Genesis knocks him out with one of his wife's sculptures. Belle climbs on him, trying to wake him up, pretending to be a schoolgirl in his daughter's school uniform. Evan initially refuses, but the girls threaten to FaceTime his wife if he does not agree with their methods. Belle rapes him and Genesis records everything. However, Evan frees himself by knocking Belle down. He attacks Genesis, but is disarmed by Genesis and Belle, who then tie him to a chair with an electrical cord.
Lewis arrives to retrieve the sculpture and finds Evan, but before he can help him, he hears the girls smashing the wrecked sculpture. Lewis runs to stop them, but he has an asthma attack and realizes the girls took his inhaler. When Lewis tries to retrieve it, he slips on a piece of sculpture, hits his head in the fall, and dies. They turn Lewis's body into a red sculpture and dig a makeshift grave in the backyard for Evan. The girls also use Evan and Lewis' phones to send text messages and make it look like Evan discovered that Lewis was having an affair with his wife and Evan killed him because of it. They tie Evan up with a hose, then bury him in a hole, leaving only his head above the ground.
The girls then reveal that the entire ordeal was just a "game" since they never intended to kill Evan, nor are any of them underage; everything they did was part of an immoral hobby of seducing, torturing and destroying the families of married men with children. Genesis shows Evan a video she recorded earlier from his phone of him and Belle having sex. As Evan watches, she uploads the video to his Facebook profile. The girls go after another victim and take Monkey with them, leaving Evan to fend for himself. When Karen and the kids arrive, they find the house destroyed and Evan's son, Jake, says, "Dad had a party."
In an alternate ending, Evan takes revenge by finding the girls in another house, on whose door he knocks and the girls ask "Who's there?"
Knock Knock is a 2015 American psychological thriller film directed by Eli Roth, who also co-wrote the script with Guillermo Amoedo and Nicolás López. The film stars Keanu Reeves, Lorenza Izzo and Ana de Armas. The film was released on October 9, 2015, by Lionsgate Premiere. Knock Knock is a remake of the 1977 film Death Game, which was directed by Peter S. Traynor and starred Sondra Locke and Colleen Camp. All three individuals had a hand in the production of Knock Knock, while Camp also had a cameo in the newer film.
November 7, 2022
Biotechnology is used to modify living systems or parts of living systems based on knowledge about essential parts or processes which allow living things to grow, reproduce, use resources and respond to their environment.
Biotechnology is based on genetics, molecular biology, biochemistry, embryology and cell biology, as well as applied disciplines - chemical and information technology and robotics.
October 28, 2022
"S.T.A.L.K.E.R.: Shadow of Chernobyl" [to 2] (formerly S.T.A.L.K.E.R.: Oblivion Lost [7] [to 3]), officially named in the CIS as S.T.A.L.K.E.R., is a computer game in the genre of a first-person shooter from the place RPG and survival horror, developed and released by the Ukrainian company GSC Game World for Microsoft Windows in 2007. Outside the CIS, the publisher was the American company THQ. The action takes place under the supervision of the alienation of the Chernobyl nuclear power plant. The game borrows a number of terms and imagery from the Strugatskys' Roadside Picnic story and Andrei Tarkovsky's film Stalker based on it; many of the game's levels were created from photographs and documentary footage taken at real Chernobyl nuclear power plants and the surrounding area. As a result of the story game, dangerous "anomalies" and mutants appeared in a new catastrophe around the power plant, also corresponding to wonderful "artifacts". In the event of the emergence of "stalkers" - adventurers, mercenaries and artifact hunters, both loners and entire armed groups; the protagonist of the game Bullseye - one of these stalkers, who has lost his memory and is trying on his way deep into the Zone, reported what happened to him.
Poster of the game in the CIS countries
- Developer Ukraine GSC Game World
- Publishers Commonwealth of Independent States GSC World Publishing
Part of the S.T.A.L.K.E.R.
Announcement date March 27, 2002
Release Dates United States March 20, 2007 (Australia March 22, 2007) (European Union March 23, 2007) (Commonwealth of Independent States March 23, 2007) (Republic of Korea April 5, 2007) (Poland April 13, 2007)
(Japan June 1, 2007) (Worldwide August 31, 2007 (Steam))
Latest version 1.0006
Genres First person shooter, Survival simulator, RPG
Andrey Prokhorov (2002-2006)
Anton Bolshakov
Producer Sergey Grigorovich
Game designer Alexey Sytyanov
Screenwriter Alexey Sytyanov
Programmer Dmitry Yasenev
Artist Andrey Prokhorov
Composer Vladimir Frey
PC platform (Windows)
X-ray engine 1.0
Game modes single player,
multiplayer
Game process
S.T.A.L.K.E.R. is a first-person shooter with an open world; its gameplay also incorporates elements of other game genres such as RPGs, stealth and survival horror [9][10]. The gameplay is constantly changing depending on the current situation, and the player can complete the same task in different ways[9]. The passage of the game is connected with the execution of a sequence of plot tasks that guide the player through the main locations in the game world - from Cordon to the Chernobyl nuclear power plant; some of these tasks take place in the open world, and some - in rooms and dungeons. Completing some tasks allows you to open new, previously inaccessible locations.
Cordon (location)
Plot
The action takes place in an alternate reality, where on April 12, 2006 at 14:33, the second explosion occurred on the territory of the Chernobyl nuclear power plant, for an unknown reason. The resulting explosion caused the emergence of the so-called "Zone", a place within which various anomalous phenomena (anomalies) appear. The reasons for the "second explosion" (the first occurred in 1986) at the Chernobyl nuclear power plant were unknown. Wanting to investigate this situation, the government of Ukraine sends military forces to the Zone. However, the military operation ends with their death. As a result, the territory of the Zone was completely fenced, and checkpoints were built at the main points of approach. Thus, the Zone became a highly protected facility.
After some time, information about mutated animals, as well as about the products of anomalies, the so-called artifacts, objects that have acquired unique properties, begins to come from the territory of the Zone. Wanting to earn money, some daredevils began to penetrate the territory of the Zone in order to extract artifacts. Such people were called "stalkers". Over time, stalking took on a much larger scale, but only the outskirts of the Zone are explored - attempts to penetrate to its center end in failure. At the moment, wild mutated animals and creatures, as well as people (stalkers, bandits, military men) live in the Zone.
Prolog Sobytiya igry nachinayutsya 1 maya 2012 goda. Vo vremya nochnoy grozy iz-za popadaniya molnii razbivayetsya gruzovik, perevozyashchiy tela mertvykh lyudey gruppirovki «Monolit». Utrom sluchaynyy stalker obnaruzhivayet oblomki gruzovika, i v khode ikh obsledovaniya nakhodit yedinstvennogo vyzhivshego — glavnogo geroya. Zhelaya pomoch' i poluchit' nagradu, stalker otnosit yego mestnomu torgovtsu Sídorovichu. Tot obnaruzhivayet u glavnogo geroya tatuirovku «S.T.A.L.K.E.R.» i KPK s yedinstvennoy zapis'yu: «Ubit' Strelka».
Prologue
The game begins on May 1, 2012. During an overnight thunderstorm, a truck carrying the bodies of the dead people of the Monolith group crashes due to a lightning strike. In the morning, a random stalker discovers the wreckage of a truck, and during their examination he finds the only survivor - the protagonist. Wanting to help and receive a reward, the stalker takes it to the local merchant Sidorovich. He discovers the main character's tattoo "S.T.A.L.K.E.R." and a PDA with a single entry: "Kill Strelok".
Game action
Waking up in a merchant's bunker on Cordon, the main character does not remember his name and past, so Sidorovich calls him Marked because of a strange tattoo on his arm. It turns out that the main character was transported by one of the "trucks of death" - these are trucks nicknamed by stalkers, periodically appearing, presumably, from the center of the Zone, and, apart from the Tagged One, no one has yet been found alive in them.
The merchant informs the protagonist that he will have to work his way out. The marked one needs to find a stalker named Nimble. He carried a flash drive with important information to Sidorovich and disappeared somewhere near the railway bridge. After talking with Volk, the commander of the local rookie camp, Bullseye learns that Nimble is being held captive by bandits at the ATP. After killing all the bandits and freeing Shustroy from captivity, the main character takes the flash drive from him and returns to Sidorovich. As a reward, the merchant shares information about Strelok: “In general, I learned something from Strelok. There is such a stalker. They say he found the way to the north of the Zone" [to 4].
Sidorovich offers to help in the search for Strelok, and in return, Marked will steal documents that are clearly related to the center of the Zone, which the military found in the building of the former complex of the Agroprom Research Institute. Sidorovich and other merchants need passage to the center of the Zone in order to find the legendary "Klondike of Artifacts". It is impossible to penetrate into the center of the Zone, since the passage there is tightly blocked by the Brain Scorcher. Bullseye agrees and crosses the railway embankment, which is guarded by the military. After that, Sidorovich contacts him by radio and says that the stalker named Fox, who returned from a deep raid, is wounded, and may know information about Strelok.
Upon meeting, the Fox sends the Bullseye to his brother Grey, who is in the hangar in the Landfill. After Bullseye helps the stalkers fend off the bandits, information from Gray leads the stalker to a former digger named Krot, who unearthed the cache of Strelka's group. The protagonist saves the mole, located at the Agroprom plant, from the military, and he indicates the location of the hiding place - the Agroprom dungeon. Marked, simultaneously fighting off the military and mutants, finds a cache in which there was a flash drive used by the Strelka group as a means of correspondence. From there, the Bullseye finds out: the group of the Strelok, in addition to himself, included the Ghost and the Fang. There is also information about a certain mutual friend who provided significant assistance to the group. According to the Ghost's message, Fang died, and the Shooter went to the center of the Zone alone. Having got out of the dungeon, the Marked One finds himself right at the military base, where he steals documents on the instructions of Sidorovich.
Upon learning of this, Sidorovich advises immediately to carry them to the Bartender, who runs the business in the stalker bar "100 Roentgen", located on the territory of the former plant "Rostok". He reports that the documents mention a certain laboratory under the index X18, which is similar in description to the underground premises of the Dark Valley, where the missing part of the documents is located. Two electronic keys are needed to open the laboratory doors. The first one is given to Marked by the Barman himself, the second one is at the head of the bandits - Borov, in the Dark Valley. Having penetrated the base of the bandits, the stalker kills Borov and takes the second key from him. Then he sneaks into the laboratory and finds documents.
Sidorovich reports that the military attacked the base of the bandits and blocked the passage to the Garbage, but there is an old road to Kordon. The labeled one gets out along it and takes the documents to the Bartender. Having received and studied the documents, the Bartender gives a tip on the missing part of the documents located in the X16 laboratory near the lake and the Yantar plant. The stalker passes into the "wild territory", where he sees how the mercenaries shoot down the helicopter of environmental scientists. Rescuing Professor Kruglov from mercenaries, the stalker with his help goes to the mobile laboratory of environmentalists. Their boss, Professor Sakharov, knows the location of the laboratory and the method of protection against psi-radiation. For the latter, he needs radiation measurements. Marked leads Professor Kruglov to the place of measurements, fighting off mutants and zombies. At the end of the measurements, there is a "release" - a sharp surge of radioactive, anomalous and psionic activity. Both heroes survive and return to the lab.
Having received a psi-helmet capable of protecting the stalker from psi-radiation, Tagged goes in search of the deceased Vasiliev, near whose body he finds a PDA with the coordinates of the laboratory. Having penetrated there, the hero turns off the installation that generates psi-radiation and finds the corpse of the Ghost. In the PDA of the latter there is an entry according to which the Doctor - a mutual friend of the group - knows where to look for Strelok. And where the Doctor is, the Conductor knows, who often visits Cordon. Also, some documents are found in the Ghost. The labeled one gets out of the laboratory and takes these documents to the Bartender. The documents say that the Brain Scorcher is man-made and can be disabled. The bartender gives the stalker a task: to infiltrate the X10 laboratory and turn off the Scorcher.
Marked One finds the Guide on the Cordon, who reports that the Doctor is in the cache of the Strelka group. The Hero learns from the Doctor that he himself is the Shooter, and the legendary Wishmaster is just a hologram. None of those who reached him returned - apparently, they died there. The doctor talks about a cache in Pripyat, which contains a decoder that can open a mysterious door in the Chernobyl sarcophagus.
Marked goes to the Army warehouses, where he protects the Barrier from the fighters of the Monolith group. Then he sneaks into the lab and about.
Merchant Sidorovich
Game endings
The player is faced with a choice: follow the call to the Wishmaster or look for a secret door leading to the secrets of the Zone. If the player chose the first path, the Marked One finds the Performer and makes a wish, then there are false endings, during which the hero dies.
The main character before entering the final teleport in the "inner courtyard" of the Chernobyl nuclear power plant, after which the true en
Wish Maker Endings
Achieving one or another ending is determined by the choice and execution (or failure) of various tasks, as well as some indicators of the player (amount of money, rating, reputation).
"Power" - Marked wants to have power over everything, and his soul goes to the Monolith.
"Wealth" - nuts are pouring from the roof (Tagged, deceived by the Monolith, takes them for gold coins), and then the roof collapses (the stalker no longer sees this). As a result, the hero remains under the rubble.
"Apocalypse" - Marked thinks that humanity will disappear, as it deserves it. The world around him disappears into darkness after a series of hallucinations.
"Disappearance of the Zone" - Marked one wishes that the Zone will disappear. The stalker is shown a flourishing surrounding world, but this is an illusion, and the hero actually goes blind.
"Immortality" - Marked One slowly turns into a statue.
Endings involving "O-Consciousness" (first true ending)
If the player has fulfilled the conditions of the endings involving "O-Consciousness", he will be taken to a locked door, which he opens with the help of a decoder. Behind it is a Wish Granter control unit guarded by the Monoliths, destroying which the Strelok caused a system failure. The glitch forced a holographic representative of O-Consciousness to appear, answering the stalker's questions.
"O-Consciousness" is a group of scientists who set a goal to connect with the noosphere and try to control it. This attempt failed, a breakdown occurred, and the energy of the noosphere broke through to the Earth, in connection with which the Zone was formed. To ensure its security, "O-Consciousness" used psi-installations and fighters of the "Monolith". Anyone who tries to get to the center of the Zone falls under their influence, and then goes through the coding program "S.T.A.L.K.E.R." to perform certain tasks or join the ranks of the Monoliths. Some of the coded ones are taken out on the so-called "death trucks" to the borders of the Zone. After one of the trips to the center of the Zone, the Strelok became dangerous for the "O-Consciousness" and all agents were given the task of killing him. Due to an obscure error in the coding program, Strelok himself was among such agents. The player is given a choice: to join the project, or refuse to join and destroy the O-Consciousness.
Joining the "O-Consciousness" group - The shooter lies down in a capsule, sensors are attached to his body. The capsule is closed. Next comes the scene with the Doctor, who, standing in the swamps, talks about the possible fate of the Strelok. Reasoning that the Strelok "will get out of any mess", the Doctor leaves with his dog.
Unichtozheniye «O-Soznaniya» — Strelok nachinayet dvizheniye po nadzemnym kommunikatsiyam i blokam stantsii cherez sistemu teleportov k konechnoy tseli. Posle vybrosa na poverkhnosti zemli sokhranyayetsya smertel'nyy radiatsionnyy fon. Prodvizheniyu meshayut otryady «Monolita» i kolebaniya zemli. Po dostizhenii tseli nastupayet istinnaya kontsovka, podderzhannaya razrabotchikami v prodolzhenii igry. Strelok popadayet v pomeshcheniye s kapsulami, v kotorykh pokoyatsya tela uchastnikov proyekta «O-Soznaniye», i rasstrelivayet ikh. Stsena smenyayetsya, skvoz' gustyye tuchi probivayetsya solnechnyy svet, nebo stanovitsya yasnym. Pokazyvayut mir, polnyy zeleni, slyshitsya peniye ptits. Strelok osmatrivayetsya, posle chego lozhitsya na zemlyu v travu, odnovremenno rassuzhdaya o pravil'nosti svoyego postupka:
Destruction of the "O-Consciousness" - the Shooter begins to move along the overhead communications and station blocks through the teleport system to the final goal. After the release, a lethal radiation background remains on the surface of the earth. Progress is hampered by the Monolith units and ground vibrations. Upon reaching the goal, the true ending comes, supported by the developers in the continuation of the game. The shooter gets into a room with capsules in which the bodies of the participants in the O-Consciousness project rest, and shoots them. The scene changes, sunlight breaks through thick clouds, the sky becomes clear. They show the world full of greenery, the singing of birds is heard. The shooter looks around, after which he lies down on the ground in the grass, while discussing the correctness of his act:
- I don't know if I did the right thing or not. I'll probably never know. But I made a choice. I hope he was correct.
The ideas of the game world "S.T.A.L.K.E.R.: Shadow of Chernobyl" are based on the story of the Strugatsky brothers "Roadside Picnic", the film directed by Andrei Tarkovsky "Stalker" based on it, as well as on the real exclusion zone of the Chernobyl nuclear power plant[15]. The developers considered the idea of creating a game based on the exclusion zone long before the development of S.T.A.L.K.E.R.[16] However, the idea of creating a product based on a mixture of "Roadside Picnic", stalking and the exclusion zone arose on the eve of the second official announcement of the game in March 2002 [17]. The new concept involved the search for artifacts in the exclusion zone in the Crimea, at Cape Kazantip. The center of the Zone was to be the unfinished Crimean nuclear power plant near the town of Shchelkino[18].
Initially, the concept of this project, which then had the working title Oblivion Lost[k 5], had nothing to do with Chernobyl. As the developers themselves confirm, its plot was similar to the plot of the Stargate movie. The game was supposed to take place in the future - during the galactic empires, with thousands of inhabited planets and sentient races. According to the plot, the journey between the planets is carried out with the help of portals - a recent scientific discovery. The player and his group are part of the vanguard and play the role of pioneers - the first to meet new, previously unknown and possibly dangerous worlds[20]. Aztec buildings were supposed to be in the game[21]. This idea managed to move to the development stage - the company's employees created a working version of the "first" Oblivion Lost
However, the concept of the game, similar to Stargate, seemed secondary to the developers. As part of the creation of such a game, it was necessary to work out many virtual worlds, which a small company could not afford[21]. The team realized that creating an "ultra-realistic" game world would be a better fit for them than creating a fantasy one[22]. In addition, the developers wanted to find an idea that was unique in the gaming industry to stand on a par with the best developers after their first big project, and they understood that their current idea, which repeats things already created, does not meet such requirements [21]. On March 29, 2002, they went on an excursion to the exclusion zone[23]. This was the last step towards the decision to completely replace the concept: it began to relate directly to the Chernobyl nuclear power plant and the area around it[21]. According to Yuriy Besarab, PR manager of GSC Game World: “When we started development, we wanted to create a “what if” scenario based on real and very terrible events in 1986, when the fourth power unit at Chernobyl exploded”[24].
In addition to the aforementioned literary works, the concept of the game, according to the developers, was significantly influenced by other computer games with free non-linear gameplay, such as Daggerfall and Morrowind. They also mentioned the games Half-Life, System Shock, Deus Ex as sources of inspiration.
Development History
The project was developed from 2001 to 2007. During this time, the game changed its name three times, and with it its story concept. The development of the game began with the creation by GSC Game World in 2001 of the game engine X-Ray Engine, which meets modern requirements for those times. The developers decided to create a project called Oblivion Lost based on this engine[21][26]. In early September 2001, information about the game was first published[20][27]. On November 13, the game was announced[28][29][30]: a game page was opened on the official website of the company, where screenshots, concept art of the product were published, as well as information about the plot, features of the game and its engine[31]. According to one of the statements on behalf of the company, the game was announced a year and a half after the development of the X-Ray engine began and six months after the start of its creation[32]. Russobit-M was supposed to be the publisher of the game in the CIS countries, the publisher in the rest of the world had not been chosen by that time[33][34].
The genre of the game at that time was defined as a team sci-fi 3D action, its plot was similar to the plot of the movie "Stargate" and was in no way connected with Chernobyl. One of the builds of this version of Oblivion Lost - # 1096 - unauthorizedly got into free access to the Internet. This build is playable, contains one map, and is based on the abandoned buildings of the Aztecs[21].
In early 2002, the team planned to visit the Crimea to prepare materials, but at the same time, Grigorovich watched a documentary about the accident at the Chernobyl nuclear power plant and decided to move the game to the Exclusion Zone in the Kyiv region[18]. In 2002-2003, GSC employees went to the exclusion zone twice and took photographs[35]. The first trip turned out to be unsuccessful: the developers were not allowed to pass at the border of the zone, by the second trip the team received permission to visit[18]. The excursions proved to be an important source of inspiration for the creation of the game[25]; the developers stated that while walking through the exclusion zone, they felt the gloomy atmosphere of this place and decided to later implement it in the game[36]. The creators promised that a significant part of the game world would be based on a real exclusion zone, reflected in photographs taken over two trips[35]. On April 11, 2002, a press release was published regarding the new gameplay and story[37].
In March, Dmitry Yasenev joined the team and began developing an artificial intelligence (AI) engine called A-Life. Another team continued to work on content for the game, including the introduction of the first vehicles. At the end of March 2002, the team announced the restart of development and made a full announcement of S.T.A.L.K.E.R.: Oblivion Lost[18].
Shortly before changing the concept of the game, the developers decided to change its name. On March 26, 2002, prior to the press release of the new game concept, a trailer for the game was released showing its new title, S.T.A.L.K.E.R.: Oblivion Lost[38]. On March 27, GSC Game World officially announced the change in the name of the product[39]. Initially, a variant of the title "Stalker: Oblivion Lost" was considered, but the developers were unable to obtain copyright for the word "Stalker"[21]. The meaning of the name was not disclosed - the creators promised that it could be understood directly during the game[16]. Also on March 27, the developers announced the expected release time of the game - early 2003[39]. In April, information about the release was specified - the third quarter of 2003 [15].
During the development of the game, on which 160 people worked[18], GSC Game World actively published screenshots of it. In November 2002, the developers published a video demonstrating image quality, the X-Ray engine and gameplay elements, including the process of driving a playable vehicle[40]. Earlier, in the second half of October of the same year, the official website of the game S.T.A.L.K.E.R.: Oblivion Lost[41] was opened. GSC Game World's technical partner at the time was Nvidia, and the developers promised to include support for the shader capabilities of the new line of GeForce FX GPUs[42].
On May 7, 2003, the global publisher of S.T.A.L.K.E.R.: Oblivion Lost, an American company THQ, was officially announced, other contenders were Activision, Ubisoft, Codemasters, Vivendi, Eidos, and others.[18][43]. GSC Game World signed a contract with THQ to publish the game worldwide, with the exception of the post-Soviet space, where the game was to be published by another company[22]. The American publisher sent its producer, Dean Sharp, to Ukraine (we will return to him later), to supervise the development and monitor the publisher's money[18]. The release time of the game was moved to the second quarter of 2004[44].
In February 2004, by decision of THQ, the name of the game was officially changed to S.T.A.L.K.E.R.: Shadow of Chernobyl. The reason for the name change was that the publisher considered
DESCRIPTION
The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.
According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.
Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center.
From now on everything depends on the player.
October 28, 2022
"Shadow of Chernobyl" was created as a game with an evolving world; the researchers placed in a living ecosystem of their own, in which, in game situations, they would arise as a result of a random combination of different species. The game was released after a long and difficult development period; many contradictory, but difficult plans were eventually abandoned[⇨]. A first-person shooter, the game also incorporates elements more typical of RPGs, including interactions with NPCs, as well as the survival horror genre, which instill a sense of fear and emotion in the player.
The game was praised by reviewers for the specifics, well-developed game world and addictive gameplay, although they pointed out a large number of technical problems and lamented broken promises. Shadow of Chernobyl was also a commercial success, selling over two million copies worldwide. In 2008, GSC Game World released the S.T.A.L.K.E.R. the prequel game "S.T.A.L.K.E.R.: Clear Sky", and in 2009 - the sequel "S.T.A.L.K.E.R.: Call of Pripyat"; S.T.A.L.K.E.R. is in development. 2. In the countries of the post-Soviet space, the game and its continuation have acquired a cult status with the advent of close-knit groups of fans: a large number of books were created, united by a common fictional world of the game, and remote modifications; festival events and role-playing games. The popularity of "Shadow of Chernobyl" also spurred real interest in the Chernobyl nuclear power plant and industrial tourism.