
Provider of elearning solutions
D2L is a provider of elearning solutions founded by John Baker that uses the Brightspace learning management platform.
D2L uses Brightspace, a learning management system (LMS), to provide elearning solutions for K-12 learners and institutions, as well as Higher Education and Corporate Learning environments. The company was founded by John Baker on April 20, 1999. D2L/The Brightspace system is compatible with all devices, available in both app and web-based formats.
Brightspace Core
Brightspace Core is a cloud-based LMS for "creating, hosting, and editing online learning resources". It contains tools for LDAP Authentication, single sign-on (SSO), standard SIS integration, APIs, custom content creation, automation, course conversion, disaster recovery, personalization, parent connections, portfolio-creation, and closed captions for video notes. Other features include data hubs (for administrators), progress dashboards (for instructors), badges and certificates (for student awards), an activity feed, learning paths, as well as options for self-enrollment.
Add-On Packages
Performance Plus
The Performance Plus add-on package includes analytic tools for administrators and educators, such as:
Engagement Plus
The Engagement Plus add-on package includes a course catalog for fully online supplemental learning opportunities as well as enhanced video capabilities. Features include:
Other Information
Security Monitoring
D2L is partnered with Amazon Web Services for environmental security and, with real-time monitoring teams, uses a Security Information and Event Management (SIEM). The Brightspace platform supports Single Sign On (SSO) and integration with various authentication solutions including Active Directory, LDAP, Kerberos, CAS and SAML. Client data is transferred securely through TLS cryptographic protocols with RSA encryption. The Brightspace application code is developed and tested following principles set out in the Open Web Application Security Project (OWASP) Top Ten framework. System and client data are backed up on a regular basis using asynchronous encrypted data transfer to offsite storage.
D2L offers services for the following categories:
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Code CombatCodeCombat is an educational coding game using either JavaScript or Python. This web-based program is designed for students of reading age or above and all educators regardless of experience. The game includesis self-paced with a standards-aligned curriculum withincluding six computer science units, project-based game development units, and web development units, alongside instructional resources and professional development. Code CombatCodeCombat is designed to suit the needs of all levels of coding and computer science learners, as students progress from syntax to recursion. The learning is scaffolded based on millions of data points; there are practice levels and hints when students are stuck, and challenge levels that assess student learning. The game is also designed to teach 21st century21st-century skills, such as critical thinking, creativity, collaboration, and communication.
Code CombatCodeCombat has two coding programs: Code CombatCodeCombat and Ozaria.
Code CombatCodeCombat is the company’s original coding game recommended for parents, individuals, educators, and students.
Code CombatCodeCombat’s Mission and Goals:
As stated on the “About” page of their website, Code CombatCodeCombat’s mission is to “make programming accessible to every student on Earth.”
Code CombatCodeCombat strives to “engage every student” with coding, “empower any educator to feel confident when teaching coding”, and “inspire all school leaders” to create a quality computer science program.
Teaching with CodeCombat
CodeCombat is designed with a Teacher Dashboard, where students connect to the CodeCombat classroom via a computer-generated (or self-generated) class code or a URL. On the Teacher Dashboard, teachers can view data on their students’ progress, access curriculum resources, as well as real-time support from CodeCombat educators. CodeCombat offers built-in formative and summative assessments throughout the program, as well as automatic differentiation with practice levels that adapt to the learning needs of each student.
CodeCombat is a Community Project
As an open-source community project, CodeCombat offers volunteers an opportunity to contribute to the code to "add features, fix bugs, playtest, and...translate the game" into other languages. There are three types of editors:
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Code Combat is an educational coding game using either JavaScriptJavaScript or Python. This web-based program is designed for students of reading age or above and all educators regardless of experience. The game includes a standards-aligned curriculum with six computer science units, project-based game development units, and web development units, alongside instructional resources and professional development. Code Combat is designed to suit the needs of all levels of coding and computer science learners, as students progress from syntax to recursion. The game is also designed to teach 21st century skills, such as critical thinking, creativity, collaboration, and communication.
Code Combat is an educational coding game using either JavaScript or PythonPython. This web-based program is designed for students of reading age or above and all educators regardless of experience. The game includes a standards-aligned curriculum with six computer science units, project-based game development units, and web development units, alongside instructional resources and professional development. Code Combat is designed to suit the needs of all levels of coding and computer science learners, as students progress from syntax to recursion. The game is also designed to teach 21st century skills, such as critical thinking, creativity, collaboration, and communication.
Description
Code Combat is an educational coding game using either JavaScript or Python. This web-based program is designed for students of reading age or above and all educators regardless of experience. The game includes a standards-aligned curriculum with six computer science units, project-based game development units, and web development units, alongside instructional resources and professional development. Code Combat is designed to suit the needs of all levels of coding and computer science learners, as students progress from syntax to recursion. The game is also designed to teach 21st century skills, such as critical thinking, creativity, collaboration, and communication.
Code Combat has two coding programs: Code Combat and Ozaria.
Code Combat is the company’s original coding game recommended for parents, individuals, educators, and students.
Ozaria is an adventure game, fantasy story, and Computer Science program where students “master the lost magic of coding to save their world”. It is recommended for educators and students.
Code Combat’s Mission and Goals:
As stated on the “About” page of their website, Code Combat’s mission is to “make programming accessible to every student on Earth.”
Code Combat strives to “engage every student” with coding, “empower any educator to feel confident when teaching coding”, and “inspire all school leaders” to create a quality computer science program.
Notable investments made by Evercore include: Voy Al Doc, Meru Networks (exit), StrongViewStrongView (exit), Meru Networks (exit), ARIO Data Networks, Cast Iron Systems (exit), Sierra Design Automation (exit), and Boingo Wireless (exit).
Corazon Capital is a venture capital firmventure capital firm that provides investment management services. The firm is based at Chicago, Illinois and seeks to invests in the technology firms.