Golden
Industry

Virtual goods and services

Virtual goods and services are non-physical objects and services which can be purchased and used online within virtual games and communities.

All edits by  Dawson Sewell 

Edits on 9 Dec 2018
Dawson Sewell
Dawson Sewell edited on 9 Dec 2018 5:15 pm
Edits made to:
Further reading (+2 rows) (+8 cells) (+171 characters)
Categories (+2 topics)
Related Topics (+2 topics)

Further reading

Title
Author
Link
Type

11 Examples of Virtual Goods

John Spacey

Web

Categories

Related Topics

Dawson Sewell
Dawson Sewell edited on 9 Dec 2018 5:12 pm
Edits made to:
Description (+142 characters)
Article (+576 characters)
Further reading (+1 rows) (+4 cells) (+154 characters)

Virtual goods Virtual goods and services

Virtual goods and services are non-physical objects and services which can be purchased and used online within virtual games and communities.

Article

Virtual goods are intangible non-physical virtual objects that are commonly used in virtual online communities and games. Virtual goods are a distinct category from digital goods because they do not share a relationship with the physical world; and are exclusive to the virtual world. Examples of virtual goods include digital avatars, fashion accessories for virtual characters, tools characters use in virtual worlds, virtual currencies for use in virtual environments, virtual gifts, virtual collectibles, and virtual services that can be bought using virtual currencies.

Further reading

Title
Author
Link
Type

5 lessons from the $15 billion virtual goods economy

Alon Bonder

Web

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